Files
phaser/Tests/cameras/edit-template.js
T

48 lines
1.6 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var circle1, circle2, circle3;
var button;
function init() {
game.world.setSize(800, 600, true);
game.load.image('blue', 'assets/tests/blue-circle.png');
game.load.image('yellow', 'assets/tests/yellow-circle.png');
game.load.image('magenta', 'assets/tests/magenta-circle.png');
game.load.image('button', 'assets/tests/320x200.png');
game.load.start();
}
function create() {
circle1 = game.add.sprite(114, 34, 'blue');
circle2 = game.add.sprite(426, 86, 'yellow');
circle3 = game.add.sprite(221, 318, 'magenta');
circle1.input.start(0, false, true);
circle1.input.enableDrag(false);
circle2.input.start(0, false, true);
circle2.input.enableDrag(false);
circle3.input.start(0, false, true);
circle3.input.enableDrag(false);
button = game.add.sprite(500, 100, 'button');
button.input.start(0, false, true);
}
function update() {
if (button.input.justReleased(0, 20)) {
console.log('<1>: (' + circle1.x + ', ' + circle1.y + ')');
console.log('<2>: (' + circle2.x + ', ' + circle2.y + ')');
console.log('<3>: (' + circle3.x + ', ' + circle3.y + ')');
}
}
function render() {
circle1.input.renderDebugInfo(32, 32);
circle2.input.renderDebugInfo(32, 160);
circle3.input.renderDebugInfo(32, 296);
}
})();