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48 lines
1.6 KiB
JavaScript
48 lines
1.6 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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var circle1, circle2, circle3;
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var button;
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function init() {
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game.world.setSize(800, 600, true);
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game.load.image('blue', 'assets/tests/blue-circle.png');
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game.load.image('yellow', 'assets/tests/yellow-circle.png');
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game.load.image('magenta', 'assets/tests/magenta-circle.png');
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game.load.image('button', 'assets/tests/320x200.png');
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game.load.start();
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}
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function create() {
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circle1 = game.add.sprite(114, 34, 'blue');
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circle2 = game.add.sprite(426, 86, 'yellow');
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circle3 = game.add.sprite(221, 318, 'magenta');
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circle1.input.start(0, false, true);
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circle1.input.enableDrag(false);
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circle2.input.start(0, false, true);
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circle2.input.enableDrag(false);
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circle3.input.start(0, false, true);
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circle3.input.enableDrag(false);
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button = game.add.sprite(500, 100, 'button');
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button.input.start(0, false, true);
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}
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function update() {
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if (button.input.justReleased(0, 20)) {
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console.log('<1>: (' + circle1.x + ', ' + circle1.y + ')');
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console.log('<2>: (' + circle2.x + ', ' + circle2.y + ')');
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console.log('<3>: (' + circle3.x + ', ' + circle3.y + ')');
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}
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}
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function render() {
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circle1.input.renderDebugInfo(32, 32);
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circle2.input.renderDebugInfo(32, 160);
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circle3.input.renderDebugInfo(32, 296);
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}
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})();
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