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0c97e8e1519471a34fa9e52fe5dee6026cd30d7a
phaser
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src
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core
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History
Richard Davey
0c97e8e151
Starting work on Group.
2013-09-05 21:07:44 +01:00
..
Camera.js
Camera culling
2013-09-01 19:52:50 +01:00
Game.js
Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
2013-09-04 03:48:15 +01:00
Group.js
Starting work on Group.
2013-09-05 21:07:44 +01:00
Plugin.js
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
PluginManager.js
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
Signal.js
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
SignalBinding.js
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
Stage.js
The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
2013-08-31 13:54:59 +01:00
State.js
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
StateManager.js
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
2013-08-31 21:50:34 +01:00
World.js
Starting work on Group.
2013-09-05 21:07:44 +01:00