Logo
Explore Help
Register Sign In
wassname/phaser
1
0
Fork 0
You've already forked phaser
mirror of https://github.com/wassname/phaser.git synced 2026-06-27 16:10:15 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
1294b3a2b980ae8a6cffbb9a258afabb4e51f73d
phaser/src/gameobjects
T
History
photonstorm 1294b3a2b9 Input over now works regardless of rotation, anchor or scale.
2013-10-25 03:57:08 +01:00
..
BitmapText.js
Added Text.destroy and BitmapText.destroy.
2013-10-17 15:40:44 +01:00
Bullet.js
Nearly finished Tilemap integration into the core.
2013-10-16 06:33:39 +01:00
Button.js
Yet more documentation done.
2013-10-02 20:18:24 +01:00
Events.js
Sprite.destroy is back in business.
2013-10-13 01:29:57 +01:00
GameObjectFactory.js
Nearly finished Tilemap integration into the core.
2013-10-16 06:33:39 +01:00
Graphics.js
Tilemap painting example and other smaller updates.
2013-10-17 21:10:00 +01:00
RenderTexture.js
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
2013-10-11 04:42:11 +01:00
Sprite.js
Input over now works regardless of rotation, anchor or scale.
2013-10-25 03:57:08 +01:00
Text.js
Added Text.destroy and BitmapText.destroy.
2013-10-17 15:40:44 +01:00
TileSprite.js
Adding docs.
2013-10-01 15:01:46 +01:00
Powered by Gitea Version: 1.26.4 Page: 257ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API