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After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required. Debug.renderPhysicsBody updated to take camera location and body rotation into account. Body movement functions put back to velocity :) Updated to latest dev version of pixi and latest p2.js Updated docs
688 lines
16 KiB
HTML
688 lines
16 KiB
HTML
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<div class="row-fluid">
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<div class="span12">
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<div id="main">
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<h1 class="page-title">Source: net/Net.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser.Net handles browser URL related tasks such as checking host names, domain names and query string manipulation.
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*
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* @class Phaser.Net
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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*/
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Phaser.Net = function (game) {
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this.game = game;
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};
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Phaser.Net.prototype = {
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/**
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* Returns the hostname given by the browser.
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*
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* @method Phaser.Net#getHostName
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* @return {string}
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*/
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getHostName: function () {
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if (window.location && window.location.hostname) {
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return window.location.hostname;
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}
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return null;
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},
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/**
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* Compares the given domain name against the hostname of the browser containing the game.
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* If the domain name is found it returns true.
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* You can specify a part of a domain, for example 'google' would match 'google.com', 'google.co.uk', etc.
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* Do not include 'http://' at the start.
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*
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* @method Phaser.Net#checkDomainName
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* @param {string} domain
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* @return {boolean} true if the given domain fragment can be found in the window.location.hostname
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*/
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checkDomainName: function (domain) {
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return window.location.hostname.indexOf(domain) !== -1;
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},
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/**
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* Updates a value on the Query String and returns it in full.
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* If the value doesn't already exist it is set.
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* If the value exists it is replaced with the new value given. If you don't provide a new value it is removed from the query string.
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* Optionally you can redirect to the new url, or just return it as a string.
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*
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* @method Phaser.Net#updateQueryString
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* @param {string} key - The querystring key to update.
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* @param {string} value - The new value to be set. If it already exists it will be replaced.
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* @param {boolean} redirect - If true the browser will issue a redirect to the url with the new querystring.
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* @param {string} url - The URL to modify. If none is given it uses window.location.href.
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* @return {string} If redirect is false then the modified url and query string is returned.
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*/
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updateQueryString: function (key, value, redirect, url) {
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if (typeof redirect === "undefined") { redirect = false; }
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if (typeof url === "undefined" || url === '') { url = window.location.href; }
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var output = '';
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var re = new RegExp("([?|&])" + key + "=.*?(&|#|$)(.*)", "gi");
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if (re.test(url))
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{
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if (typeof value !== 'undefined' && value !== null)
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{
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output = url.replace(re, '$1' + key + "=" + value + '$2$3');
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}
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else
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{
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output = url.replace(re, '$1$3').replace(/(&|\?)$/, '');
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}
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}
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else
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{
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if (typeof value !== 'undefined' && value !== null)
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{
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var separator = url.indexOf('?') !== -1 ? '&' : '?';
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var hash = url.split('#');
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url = hash[0] + separator + key + '=' + value;
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if (hash[1]) {
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url += '#' + hash[1];
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}
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output = url;
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}
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else
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{
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output = url;
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}
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}
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if (redirect)
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{
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window.location.href = output;
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}
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else
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{
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return output;
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}
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},
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/**
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* Returns the Query String as an object.
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* If you specify a parameter it will return just the value of that parameter, should it exist.
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*
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* @method Phaser.Net#getQueryString
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* @param {string} [parameter=''] - If specified this will return just the value for that key.
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* @return {string|object} An object containing the key value pairs found in the query string or just the value if a parameter was given.
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*/
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getQueryString: function (parameter) {
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if (typeof parameter === "undefined") { parameter = ''; }
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var output = {};
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var keyValues = location.search.substring(1).split('&');
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for (var i in keyValues)
|
|
{
|
|
var key = keyValues[i].split('=');
|
|
|
|
if (key.length > 1)
|
|
{
|
|
if (parameter && parameter == this.decodeURI(key[0]))
|
|
{
|
|
return this.decodeURI(key[1]);
|
|
}
|
|
else
|
|
{
|
|
output[this.decodeURI(key[0])] = this.decodeURI(key[1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the Query String as an object.
|
|
* If you specify a parameter it will return just the value of that parameter, should it exist.
|
|
*
|
|
* @method Phaser.Net#decodeURI
|
|
* @param {string} value - The URI component to be decoded.
|
|
* @return {string} The decoded value.
|
|
*/
|
|
decodeURI: function (value) {
|
|
return decodeURIComponent(value.replace(/\+/g, " "));
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Net.prototype.constructor = Phaser.Net;
|
|
</pre>
|
|
</article>
|
|
</section>
|
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</div>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Tue Feb 18 2014 03:01:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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