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mirror of https://github.com/wassname/phaser.git synced 2026-07-31 12:40:07 +08:00
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2389c6c231c915086eb1ba6050b3d92a820daafd
phaser/Phaser/gameobjects
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History
Richard Davey c5f6817c4c Working sprite bounds / vertices regardless of scale or rotation
2013-06-11 21:30:15 +01:00
..
DynamicTexture.ts
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
Emitter.ts
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
GameObjectFactory.ts
Fixed world drag support and other input modifications.
2013-06-07 07:35:28 +01:00
IGameObject.ts
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
Particle.ts
Adding in missing tests and fixing as we go
2013-05-31 19:28:16 +01:00
ScrollZone.ts
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
2013-06-07 16:27:33 +01:00
Sprite.ts
Working sprite bounds / vertices regardless of scale or rotation
2013-06-11 21:30:15 +01:00
Tilemap.ts
Updated docs
2013-06-01 19:59:20 +01:00
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