Files
phaser/examples/sprites/destroy.php
T

39 lines
710 B
PHP

<?php
$title = "Destoying a sprite";
require('../head.php');
?>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
function preload() {
game.load.image('plane', 'assets/misc/boss1.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
}
function create() {
game.add.sprite(0, 0, 'sky');
for(var i=0;i<15;i++){
var sprite=game.add.sprite(game.world.randomX, game.world.randomY, 'plane');
sprite.inputEnabled=true;
sprite.input.useHandCursor=true;
sprite.events.onInputDown.add(destoyIt,this);
}
}
function destoyIt (sprite) {
sprite.destroy();
}
</script>
<?php
require('../foot.php');
?>