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306 lines
7.8 KiB
JavaScript
306 lines
7.8 KiB
JavaScript
/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The Graphics class contains a set of methods that you can use to create primitive shapes and lines.
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* It is important to know that with the webGL renderer only simple polys can be filled at this stage
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* Complex polys will not be filled. Heres an example of a complex poly: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png
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*
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* @class Graphics
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* @extends DisplayObjectContainer
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* @constructor
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*/
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PIXI.Graphics = function()
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{
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PIXI.DisplayObjectContainer.call( this );
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this.renderable = true;
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/**
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* The alpha of the fill of this graphics object
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*
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* @property fillAlpha
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* @type Number
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*/
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this.fillAlpha = 1;
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/**
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* The width of any lines drawn
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*
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* @property lineWidth
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* @type Number
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*/
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this.lineWidth = 0;
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/**
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* The color of any lines drawn
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*
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* @property lineColor
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* @type String
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*/
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this.lineColor = "black";
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/**
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* Graphics data
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*
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* @property graphicsData
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* @type Array
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* @private
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*/
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this.graphicsData = [];
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/**
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* Current path
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*
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* @property currentPath
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* @type Object
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* @private
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*/
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this.currentPath = {points:[]};
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}
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// constructor
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PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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PIXI.Graphics.prototype.constructor = PIXI.Graphics;
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/**
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* Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
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*
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* @method lineStyle
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* @param lineWidth {Number} width of the line to draw, will update the object's stored style
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* @param color {Number} color of the line to draw, will update the object's stored style
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* @param alpha {Number} alpha of the line to draw, will update the object's stored style
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*/
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PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
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{
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if(this.currentPath.points.length === 0)this.graphicsData.pop();
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this.lineWidth = lineWidth || 0;
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this.lineColor = color || 0;
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this.lineAlpha = (alpha == undefined) ? 1 : alpha;
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.graphicsData.push(this.currentPath);
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}
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/**
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* Moves the current drawing position to (x, y).
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*
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* @method moveTo
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* @param x {Number} the X coord to move to
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* @param y {Number} the Y coord to move to
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*/
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PIXI.Graphics.prototype.moveTo = function(x, y)
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{
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if(this.currentPath.points.length === 0)this.graphicsData.pop();
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this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.currentPath.points.push(x, y);
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this.graphicsData.push(this.currentPath);
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}
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/**
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* Draws a line using the current line style from the current drawing position to (x, y);
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* the current drawing position is then set to (x, y).
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*
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* @method lineTo
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* @param x {Number} the X coord to draw to
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* @param y {Number} the Y coord to draw to
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*/
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PIXI.Graphics.prototype.lineTo = function(x, y)
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{
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this.currentPath.points.push(x, y);
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this.dirty = true;
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}
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/**
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* Specifies a simple one-color fill that subsequent calls to other Graphics methods
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* (such as lineTo() or drawCircle()) use when drawing.
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*
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* @method beginFill
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* @param color {uint} the color of the fill
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* @param alpha {Number} the alpha
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*/
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PIXI.Graphics.prototype.beginFill = function(color, alpha)
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{
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this.filling = true;
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this.fillColor = color || 0;
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this.fillAlpha = (alpha == undefined) ? 1 : alpha;
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}
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/**
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* Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
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*
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* @method endFill
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*/
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PIXI.Graphics.prototype.endFill = function()
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{
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this.filling = false;
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this.fillColor = null;
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this.fillAlpha = 1;
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}
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/**
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* @method drawRect
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*
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* @param x {Number} The X coord of the top-left of the rectangle
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* @param y {Number} The Y coord of the top-left of the rectangle
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* @param width {Number} The width of the rectangle
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* @param height {Number} The height of the rectangle
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*/
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PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
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{
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if(this.currentPath.points.length === 0)this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.RECT};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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}
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/**
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* Draws a circle.
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*
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* @method drawCircle
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* @param x {Number} The X coord of the center of the circle
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* @param y {Number} The Y coord of the center of the circle
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* @param radius {Number} The radius of the circle
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*/
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PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
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{
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if(this.currentPath.points.length === 0)this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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}
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/**
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* Draws an elipse.
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*
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* @method drawElipse
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* @param x {Number}
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* @param y {Number}
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* @param width {Number}
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* @param height {Number}
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*/
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PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
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{
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if(this.currentPath.points.length === 0)this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.ELIP};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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}
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/**
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* Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
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*
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* @method clear
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*/
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PIXI.Graphics.prototype.clear = function()
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{
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this.lineWidth = 0;
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this.filling = false;
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this.dirty = true;
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this.clearDirty = true;
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this.graphicsData = [];
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this.bounds = null//new PIXI.Rectangle();
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}
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PIXI.Graphics.prototype.updateFilterBounds = function()
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{
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if(!this.bounds)
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{
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var minX = Infinity;
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var maxX = -Infinity;
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var minY = Infinity;
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var maxY = -Infinity;
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var points, x, y;
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for (var i = 0; i < this.graphicsData.length; i++) {
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var data = this.graphicsData[i];
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var type = data.type;
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var lineWidth = data.lineWidth;
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points = data.points;
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if(type === PIXI.Graphics.RECT)
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{
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x = points.x - lineWidth/2;
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y = points.y - lineWidth/2;
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var width = points.width + lineWidth;
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var height = points.height + lineWidth;
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minX = x < minX ? x : minX;
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maxX = x + width > maxX ? x + width : maxX;
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minY = y < minY ? x : minY;
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maxY = y + height > maxY ? y + height : maxY;
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}
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else if(type === PIXI.Graphics.CIRC || type === PIXI.Graphics.ELIP)
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{
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x = points.x;
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y = points.y;
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var radius = points.radius + lineWidth/2;
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minX = x - radius < minX ? x - radius : minX;
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maxX = x + radius > maxX ? x + radius : maxX;
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minY = y - radius < minY ? y - radius : minY;
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maxY = y + radius > maxY ? y + radius : maxY;
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}
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else
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{
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// POLY
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for (var j = 0; j < points.length; j+=2)
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{
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x = points[j];
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y = points[j+1];
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minX = x-lineWidth < minX ? x-lineWidth : minX;
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maxX = x+lineWidth > maxX ? x+lineWidth : maxX;
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minY = y-lineWidth < minY ? y-lineWidth : minY;
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maxY = y+lineWidth > maxY ? y+lineWidth : maxY;
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};
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}
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};
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this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
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}
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// console.log(this.bounds);
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}
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// SOME TYPES:
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PIXI.Graphics.POLY = 0;
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PIXI.Graphics.RECT = 1;
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PIXI.Graphics.CIRC = 2;
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PIXI.Graphics.ELIP = 3;
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