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phaser
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2f03f5fc436db129d3e60478af2d05a514b51b93
phaser
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Phaser
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gameobjects
T
History
Richard Davey
82d4ba4538
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
2013-06-03 12:03:34 +01:00
..
DynamicTexture.ts
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
2013-06-03 02:38:08 +01:00
Emitter.ts
Adding in missing tests and fixing as we go
2013-05-31 19:28:16 +01:00
GameObjectFactory.ts
Putting everything back together again :)
2013-05-31 18:21:32 +01:00
IGameObject.ts
Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
2013-06-02 03:47:54 +01:00
Particle.ts
Adding in missing tests and fixing as we go
2013-05-31 19:28:16 +01:00
ScrollZone.ts
Updated docs
2013-06-01 19:59:20 +01:00
Sprite.ts
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
2013-06-03 12:03:34 +01:00
Tilemap.ts
Updated docs
2013-06-01 19:59:20 +01:00