Files
phaser/Phaser/gameobjects/ScrollRegion.ts
T

147 lines
4.2 KiB
TypeScript

/// <reference path="../Game.ts" />
/// <reference path="../geom/Quad.ts" />
/**
* Phaser - ScrollRegion
*
* Creates a scrolling region within a ScrollZone.
* It is scrolled via the scrollSpeed.x/y properties.
*/
module Phaser {
export class ScrollRegion{
constructor(x: number, y: number, width: number, height: number, speedX:number, speedY:number) {
// Our seamless scrolling quads
this._A = new Quad(0, 0, width, height);
this._B = new Quad();
this._C = new Quad();
this._D = new Quad();
this._scroll = new MicroPoint();
this._offset = new MicroPoint(x, y);
this.scrollSpeed = new MicroPoint(speedX, speedY);
this.bounds = new Quad(0, 0, width, height);
}
private _A: Quad;
private _B: Quad;
private _C: Quad;
private _D: Quad;
private _scroll: MicroPoint;
private _offset: MicroPoint;
private _anchorWidth: number = 0;
private _anchorHeight: number = 0;
private _inverseWidth: number = 0;
private _inverseHeight: number = 0;
public bounds: Quad;
public visible: bool = true;
public scrollSpeed: MicroPoint;
public update(delta: number) {
this._scroll.x = Math.round(this._scroll.x + (this.scrollSpeed.x));
this._scroll.y = Math.round(this._scroll.y + (this.scrollSpeed.y));
if (this._scroll.x > this._offset.x + this.bounds.width)
{
this._scroll.x = this._offset.x;
}
if (this._scroll.x < this._offset.x)
{
this._scroll.x = this._offset.x + this.bounds.width;
}
if (this._scroll.y > this._offset.y + this.bounds.height)
{
this._scroll.y = this._offset.y;
}
if (this._scroll.y < this._offset.y)
{
this._scroll.y = this._offset.y + this.bounds.height;
}
// Anchor Dimensions
this._anchorWidth = this.bounds.width - this._scroll.x;
this._anchorHeight = this.bounds.height - this._scroll.y;
if (this._anchorWidth > this.bounds.width)
{
this._anchorWidth = this.bounds.width;
}
if (this._anchorHeight > this.bounds.height)
{
this._anchorHeight = this.bounds.height;
}
this._inverseWidth = this.bounds.width - this._anchorWidth;
this._inverseHeight = this.bounds.height - this._anchorHeight;
// Quad A
this._A.setTo(this._scroll.x, this._scroll.y, this._anchorWidth, this._anchorHeight);
// Quad B
this._B.y = this._scroll.y;
this._B.width = this._inverseWidth;
this._B.height = this._anchorHeight;
// Quad C
this._C.x = this._scroll.x;
this._C.width = this._anchorWidth;
this._C.height = this._inverseHeight;
// Quad D
this._D.width = this._inverseWidth;
this._D.height = this._inverseHeight;
}
public render(context:CanvasRenderingContext2D, texture, dx: number, dy: number, dw: number, dh: number) {
if (this.visible == false)
{
return;
}
this.crop(context, texture, this._A.x, this._A.y, this._A.width, this._A.height, dx, dy, dw, dh, 0, 0);
this.crop(context, texture, this._B.x, this._B.y, this._B.width, this._B.height, dx, dy, dw, dh, this._A.width, 0);
this.crop(context, texture, this._C.x, this._C.y, this._C.width, this._C.height, dx, dy, dw, dh, 0, this._A.height);
this.crop(context, texture, this._D.x, this._D.y, this._D.width, this._D.height, dx, dy, dw, dh, this._C.width, this._A.height);
}
private crop(context, texture, srcX, srcY, srcW, srcH, destX, destY, destW, destH, offsetX, offsetY) {
offsetX += destX;
offsetY += destY;
if (srcW > (destX + destW) - offsetX)
{
srcW = (destX + destW) - offsetX;
}
if (srcH > (destY + destH) - offsetY)
{
srcH = (destY + destH) - offsetY;
}
if (srcW > 0 && srcH > 0)
{
context.drawImage(texture, srcX, srcY, srcW, srcH, offsetX, offsetY, srcW, srcH);
}
}
}
}