Files
phaser/src/core
Cameron Foale 3e1207e1a3 Split world update into preUpdate and update.
This allows moving the state.update() call to before world.update(),
meaning results of collisions checked in the state are available to
objects in their own update().
2013-12-09 15:46:02 +11:00
..
2013-11-28 15:57:09 +00:00
2013-11-28 15:57:09 +00:00