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64 lines
1.5 KiB
PHP
64 lines
1.5 KiB
PHP
<?php
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$title = "Adding to group using 'add'";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render });
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var friendAndFoe,
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enemies;
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function preload() {
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game.load.image('ufo', 'assets/sprites/ufo.png');
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game.load.image('baddie', 'assets/sprites/space-baddie.png');
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}
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function create() {
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// Create some local groups for later use.
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friendAndFoe = game.add.group();
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enemies = game.add.group();
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// Use game.add (GameObjectFactory) to create sprites, those
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// newly created ones will be added to game.world.group
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// automatically. While you can still use new to allocate and
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// only add them to your own groups.
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var ufo = game.add.sprite(200, 240, 'ufo');
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friendAndFoe.add(ufo);
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// Create some enemies using new keyword.
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// (Don't forget to pass game as the first parameter.)
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var enemy;
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for (var i = 0; i < 16; i++) {
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enemy = new Phaser.Sprite(game,
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360 + Math.random() * 200, 120 + Math.random() * 200,
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'baddie');
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enemies.add(enemy);
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}
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}
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function render() {
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game.debug.renderText('ufo added to game.world.group and "friendAndFoe" group', 20, 24);
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game.debug.renderText('others ONLY added to "enemies" group', 20, 40);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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