Files
phaser/examples/input/keyboard justpressed.php
T
Richard Davey 8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00

47 lines
801 B
PHP

<?php
$title = "Keyboard justPressed";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
var phaser;
function preload() {
game.load.image('phaser', 'assets/sprites/phaser-dude.png');
}
function create() {
game.stage.backgroundColor = '#736357';
phaser = game.add.sprite(300, 300, 'phaser');
}
function update() {
if (game.input.keyboard.justPressed(Phaser.Keyboard.UP))
{
phaser.y--;
}
if (game.input.keyboard.justPressed(Phaser.Keyboard.DOWN))
{
phaser.y++;
}
}
})();
</script>
<?php
require('../foot.php');
?>