Files
phaser/examples/input/motion lock - vertical.php
T
Webeled bdc8edea9d Lots of new examples :)
Lots of new examples, the wip/examples folder can be destoryed I think
2013-09-30 17:31:03 +01:00

55 lines
1.3 KiB
PHP

<?php
$title = "Enable vertical drag bounds";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
function preload() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('sprite', 'assets/sprites/darkwing_crazy.png');
}
var sprite;
function create() {
game.stage.backgroundColor = 'rgb(85,85,85)';
sprite = game.add.sprite(200, 200, 'sprite');
// Enable Input detection. Sprites have this disabled by default,
// so you have to start it if you want to interact with them.
sprite.input.start(0,true);
// This allows you to drag the sprite. The parameter controls if you drag from the position you touched it (false)
// or if it will snap to the center (true)
sprite.input.enableDrag();
// This will lock the sprite so it can only be dragged vertically, not horizontally
sprite.input.allowHorizontalDrag = false;
}
function render() {
game.debug.renderInputInfo(32, 32);
game.debug.renderSpriteInputInfo(sprite, 300, 32);
}
})();
</script>
<?php
require('../foot.php');
?>