Files
phaser/Tests/groups/display order.js
T
2013-05-17 06:49:43 +01:00

33 lines
1.2 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
myGame.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
myGame.loader.addImageFile('card', 'assets/sprites/mana_card.png');
myGame.loader.load();
}
var items;
var card;
function create() {
items = myGame.createGroup();
// Items are rendered in the depth order in which they are added to the Group
items.add(myGame.createSprite(64, 100, 'atari1'));
card = items.add(myGame.createSprite(240, 80, 'card'));
items.add(myGame.createSprite(280, 100, 'atari2'));
myGame.input.onTap.addOnce(removeCard, this);
}
function removeCard() {
// Now let's kill the card sprite
card.kill();
myGame.input.onTap.addOnce(replaceCard, this);
}
function replaceCard() {
// And bring it back to life again - I assume it will render in the same place as before?
var bob = items.getFirstDead();
bob.revive();
}
function update() {
}
})();