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phaser
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5d3fe891cd30bb9f50f5de9303a70b48c21782d5
phaser
/
src
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core
T
History
Richard Davey
5d3fe891cd
Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
2013-09-10 01:26:50 +01:00
..
Camera.js
Camera culling
2013-09-01 19:52:50 +01:00
Game.js
Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
2013-09-10 01:26:50 +01:00
Group.js
Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
2013-09-10 01:26:50 +01:00
LinkedList.js
Added in the game scaling handler and updated Stage
2013-09-09 12:35:09 +01:00
Plugin.js
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
PluginManager.js
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
Signal.js
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
SignalBinding.js
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
Stage.js
Added in the game scaling handler and updated Stage
2013-09-09 12:35:09 +01:00
State.js
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
StateManager.js
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
2013-08-31 21:50:34 +01:00
World.js
Added in the game scaling handler and updated Stage
2013-09-09 12:35:09 +01:00