Files
phaser/TS Tests/input/world drag.js
T
2013-08-28 07:02:57 +01:00

40 lines
1.4 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
function preload() {
game.world.setSize(1920, 1200, true);
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('diamond', 'assets/sprites/diamond.png');
}
var test;
function create() {
game.add.sprite(0, 0, 'backdrop');
for(var i = 0; i < 50; i++) {
var sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'diamond');
sprite.input.start(i, false, true);
if(i < 25) {
sprite.input.enableDrag(false);
} else {
sprite.input.enableDrag(true);
sprite.alpha = 0.5;
}
}
}
function update() {
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
game.camera.x -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
game.camera.x += 4;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
game.camera.y -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
game.camera.y += 4;
}
}
function render() {
Phaser.DebugUtils.renderCameraInfo(game.camera, 16, 32);
Phaser.DebugUtils.renderInputInfo(16, 200);
}
})();