Files
phaser/todo/physics/shapes/Triangle.js
T
2013-08-02 12:38:56 +01:00

52 lines
1.9 KiB
JavaScript

var __extends = this.__extends || function (d, b) {
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var Phaser;
(function (Phaser) {
(function (Physics) {
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../AdvancedPhysics.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="Poly.ts" />
/**
* Phaser - Advanced Physics - Shapes - Triangle
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
(function (Shapes) {
var Triangle = (function (_super) {
__extends(Triangle, _super);
function Triangle(x1, y1, x2, y2, x3, y3) {
x1 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(x1);
y1 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(y1);
x2 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(x2);
y2 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(y2);
x3 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(x3);
y3 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(y3);
_super.call(this, [
{
x: x1,
y: y1
},
{
x: x2,
y: y2
},
{
x: x3,
y: y3
}
]);
}
return Triangle;
})(Phaser.Physics.Shapes.Poly);
Shapes.Triangle = Triangle;
})(Physics.Shapes || (Physics.Shapes = {}));
var Shapes = Physics.Shapes;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));