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phaser/docs/Phaser.LoaderParser.html
T
photonstorm 5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00

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<h1 class="page-title">Class: LoaderParser</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
LoaderParser
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="LoaderParser"><span class="type-signature"></span>new LoaderParser<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into the Cache.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="LoaderParser.js.html">loader/LoaderParser.js</a>, <a href="LoaderParser.js.html#sunlight-1-line-3">line 3</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="bitmapFont"><span class="type-signature">&lt;static> </span>bitmapFont<span class="signature">(game, xml, cacheKey)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Parse a Bitmap Font from an XML file.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the current game.</p></td>
</tr>
<tr>
<td class="name"><code>xml</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>XML data you want to parse.</p></td>
</tr>
<tr>
<td class="name"><code>cacheKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the texture this font uses in the cache.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="LoaderParser.js.html">loader/LoaderParser.js</a>, <a href="LoaderParser.js.html#sunlight-1-line-14">line 14</a>
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