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After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required. Debug.renderPhysicsBody updated to take camera location and body rotation into account. Body movement functions put back to velocity :) Updated to latest dev version of pixi and latest p2.js Updated docs
827 lines
19 KiB
HTML
827 lines
19 KiB
HTML
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<h1 class="page-title">Source: utils/Utils.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/* jshint supernew: true */
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @class Phaser.Utils
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* @static
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*/
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Phaser.Utils = {
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/**
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* A standard Fisher-Yates Array shuffle implementation.
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* @method Phaser.Utils.shuffle
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* @param {array} array - The array to shuffle.
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* @return {array} The shuffled array.
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*/
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shuffle: function (array) {
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for (var i = array.length - 1; i > 0; i--)
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{
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var j = Math.floor(Math.random() * (i + 1));
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var temp = array[i];
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array[i] = array[j];
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array[j] = temp;
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}
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return array;
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},
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/**
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* Javascript string pad http://www.webtoolkit.info/.
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* pad = the string to pad it out with (defaults to a space)
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* dir = 1 (left), 2 (right), 3 (both)
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* @method Phaser.Utils.pad
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* @param {string} str - The target string.
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* @param {number} len - The number of characters to be added.
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* @param {number} pad - The string to pad it out with (defaults to a space).
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* @param {number} [dir=3] The direction dir = 1 (left), 2 (right), 3 (both).
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* @return {string} The padded string
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*/
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pad: function (str, len, pad, dir) {
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if (typeof(len) == "undefined") { var len = 0; }
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if (typeof(pad) == "undefined") { var pad = ' '; }
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if (typeof(dir) == "undefined") { var dir = 3; }
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var padlen = 0;
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if (len + 1 >= str.length)
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{
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switch (dir)
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{
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case 1:
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str = Array(len + 1 - str.length).join(pad) + str;
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break;
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case 3:
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var right = Math.ceil((padlen = len - str.length) / 2);
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var left = padlen - right;
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str = Array(left+1).join(pad) + str + Array(right+1).join(pad);
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break;
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default:
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str = str + Array(len + 1 - str.length).join(pad);
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break;
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}
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}
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return str;
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},
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/**
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* This is a slightly modified version of jQuery.isPlainObject. A plain object is an object whose internal class property is [object Object].
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* @method Phaser.Utils.isPlainObject
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* @param {object} obj - The object to inspect.
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* @return {boolean} - true if the object is plain, otherwise false.
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*/
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isPlainObject: function (obj) {
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// Not plain objects:
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// - Any object or value whose internal [[Class]] property is not "[object Object]"
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// - DOM nodes
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// - window
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if (typeof(obj) !== "object" || obj.nodeType || obj === obj.window)
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{
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return false;
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}
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// Support: Firefox <20
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// The try/catch suppresses exceptions thrown when attempting to access
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// the "constructor" property of certain host objects, ie. |window.location|
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// https://bugzilla.mozilla.org/show_bug.cgi?id=814622
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try {
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if (obj.constructor && !hasOwn.call(obj.constructor.prototype, "isPrototypeOf"))
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{
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return false;
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}
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} catch (e) {
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return false;
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}
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// If the function hasn't returned already, we're confident that
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// |obj| is a plain object, created by {} or constructed with new Object
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return true;
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},
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// deep, target, objects to copy to the target object
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// This is a slightly modified version of {@link http://api.jquery.com/jQuery.extend/|jQuery.extend}
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// deep (boolean)
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// target (object to add to)
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// objects ... (objects to recurse and copy from)
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/**
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* This is a slightly modified version of http://api.jquery.com/jQuery.extend/
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* @method Phaser.Utils.extend
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* @param {boolean} deep - Perform a deep copy?
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* @param {object} target - The target object to copy to.
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* @return {object} The extended object.
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*/
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extend: function () {
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var options, name, src, copy, copyIsArray, clone,
|
|
target = arguments[0] || {},
|
|
i = 1,
|
|
length = arguments.length,
|
|
deep = false;
|
|
|
|
// Handle a deep copy situation
|
|
if (typeof target === "boolean")
|
|
{
|
|
deep = target;
|
|
target = arguments[1] || {};
|
|
// skip the boolean and the target
|
|
i = 2;
|
|
}
|
|
|
|
// extend Phaser if only one argument is passed
|
|
if (length === i)
|
|
{
|
|
target = this;
|
|
--i;
|
|
}
|
|
|
|
for ( ; i < length; i++ )
|
|
{
|
|
// Only deal with non-null/undefined values
|
|
if ((options = arguments[i]) != null)
|
|
{
|
|
// Extend the base object
|
|
for (name in options)
|
|
{
|
|
src = target[name];
|
|
copy = options[name];
|
|
|
|
// Prevent never-ending loop
|
|
if (target === copy)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Recurse if we're merging plain objects or arrays
|
|
if (deep && copy && (Phaser.Utils.isPlainObject(copy) || (copyIsArray = Array.isArray(copy))))
|
|
{
|
|
if (copyIsArray)
|
|
{
|
|
copyIsArray = false;
|
|
clone = src && Array.isArray(src) ? src : [];
|
|
}
|
|
else
|
|
{
|
|
clone = src && Phaser.Utils.isPlainObject(src) ? src : {};
|
|
}
|
|
|
|
// Never move original objects, clone them
|
|
target[name] = Phaser.Utils.extend(deep, clone, copy);
|
|
|
|
// Don't bring in undefined values
|
|
}
|
|
else if (copy !== undefined)
|
|
{
|
|
target[name] = copy;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return the modified object
|
|
return target;
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Converts a hex color number to an [R, G, B] array
|
|
*
|
|
* @method hex2rgb
|
|
* @param hex {Number}
|
|
*/
|
|
PIXI.hex2rgb = function(hex) {
|
|
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
|
|
};
|
|
|
|
/**
|
|
* Converts a color as an [R, G, B] array to a hex number
|
|
*
|
|
* @method rgb2hex
|
|
* @param rgb {Array}
|
|
*/
|
|
PIXI.rgb2hex = function(rgb) {
|
|
return ((rgb[0]*255 << 16) + (rgb[1]*255 << 8) + rgb[2]*255);
|
|
};
|
|
|
|
/**
|
|
* Checks whether the Canvas BlendModes are supported by the current browser
|
|
*
|
|
* @method canUseNewCanvasBlendModes
|
|
* @return {Boolean} whether they are supported
|
|
*/
|
|
PIXI.canUseNewCanvasBlendModes = function()
|
|
{
|
|
var canvas = document.createElement('canvas');
|
|
canvas.width = 1;
|
|
canvas.height = 1;
|
|
var context = canvas.getContext('2d');
|
|
context.fillStyle = '#000';
|
|
context.fillRect(0,0,1,1);
|
|
context.globalCompositeOperation = 'multiply';
|
|
context.fillStyle = '#fff';
|
|
context.fillRect(0,0,1,1);
|
|
return context.getImageData(0,0,1,1).data[0] === 0;
|
|
};
|
|
|
|
/**
|
|
* Given a number, this function returns the closest number that is a power of two
|
|
* this function is taken from Starling Framework as its pretty neat ;)
|
|
*
|
|
* @method getNextPowerOfTwo
|
|
* @param number {Number}
|
|
* @return {Number} the closest number that is a power of two
|
|
*/
|
|
PIXI.getNextPowerOfTwo = function(number)
|
|
{
|
|
if (number > 0 && (number & (number - 1)) === 0) // see: http://goo.gl/D9kPj
|
|
return number;
|
|
else
|
|
{
|
|
var result = 1;
|
|
while (result < number) result <<= 1;
|
|
return result;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A polyfill for Function.prototype.bind
|
|
*/
|
|
if (typeof Function.prototype.bind != 'function') {
|
|
|
|
Function.prototype.bind = (function () {
|
|
|
|
var slice = Array.prototype.slice;
|
|
|
|
return function (thisArg) {
|
|
|
|
var target = this, boundArgs = slice.call(arguments, 1);
|
|
|
|
if (typeof target != 'function')
|
|
{
|
|
throw new TypeError();
|
|
}
|
|
|
|
function bound() {
|
|
var args = boundArgs.concat(slice.call(arguments));
|
|
target.apply(this instanceof bound ? this : thisArg, args);
|
|
}
|
|
|
|
bound.prototype = (function F(proto) {
|
|
proto && (F.prototype = proto);
|
|
|
|
if (!(this instanceof F))
|
|
{
|
|
return new F;
|
|
}
|
|
})(target.prototype);
|
|
|
|
return bound;
|
|
};
|
|
})();
|
|
}
|
|
|
|
/**
|
|
* A polyfill for Array.isArray
|
|
*/
|
|
if (!Array.isArray) {
|
|
Array.isArray = function (arg) {
|
|
return Object.prototype.toString.call(arg) == '[object Array]';
|
|
};
|
|
}
|
|
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Tue Feb 18 2014 03:01:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
|
|
</div>
|
|
|
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|
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<br clear="both">
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|
</div>
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|
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<script src="scripts/jquery.min.js"></script>
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<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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