Files
phaser/Tests/scrollzones/texture repeat.js
T

52 lines
2.0 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('nashwan', 'assets/sprites/xenon2_ship.png');
myGame.loader.addImageFile('starfield', 'assets/misc/starfield.jpg');
myGame.loader.addImageFile('jet', 'assets/sprites/jets.png');
myGame.loader.load();
}
var scroller;
var emitter;
var ship;
var speed = 0;
function create() {
scroller = myGame.createScrollZone('starfield', 0, 0, 1024, 1024);
emitter = myGame.createEmitter(myGame.stage.centerX + 16, myGame.stage.centerY + 12);
emitter.makeParticles('jet', 250, 0, false, 0);
//emitter.lifespan
ship = myGame.createSprite(myGame.stage.centerX, myGame.stage.centerY, 'nashwan');
// We do this because the ship was drawn facing up, but 0 degrees is pointing to the right
ship.rotationOffset = 90;
}
function update() {
ship.angularVelocity = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
ship.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
ship.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
speed += 0.1;
if(speed > 10) {
speed = 10;
}
} else {
speed -= 0.1;
if(speed < 0) {
speed = 0;
}
}
var motion = myGame.motion.velocityFromAngle(ship.angle, speed);
scroller.setSpeed(motion.x, motion.y);
// emit particles
if(speed > 2) {
emitter.setXSpeed(-(motion.x * 20), -(motion.x * 30));
emitter.setYSpeed(-(motion.y * 20), -(motion.y * 30));
emitter.emitParticle();
}
}
})();