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48 lines
883 B
JavaScript
48 lines
883 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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var logo;
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var background;
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var filter;
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function preload() {
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game.load.image('phaser', 'assets/sprites/phaser2.png');
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game.load.script('fire', '../filters/Fire.js');
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}
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function create() {
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background = game.add.sprite(0, 0);
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background.width = 800;
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background.height = 600;
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filter = game.add.filter('Fire', 800, 600);
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filter.alpha = 0.0;
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background.filters = [filter];
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logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
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logo.anchor.setTo(0.5, 0.5);
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game.input.onDown.add(removeBackground, this);
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}
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function update() {
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filter.update();
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}
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function removeBackground() {
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console.log('removeBackground');
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// background.destroy();
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background.removeFilter(filter);
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}
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