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phaser/src/physics
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photonstorm d8f5832fa2 Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
Loads of updates across most the Tilemap files. Not finished yet, still CSV loading to do and a multi-tileset issue to resolve, but it's a lot more flexible now.
2014-03-03 05:19:46 +00:00
..
arcade
Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property).
2014-02-15 02:19:37 +00:00
Body.js
pop first element if there is only one shape
2014-03-01 12:04:30 +01:00
CollisionGroup.js
CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there.
2014-02-19 01:51:14 +00:00
ContactMaterial.js
Added ContactMaterial support.
2014-02-18 15:28:42 +00:00
InversePointProxy.js
Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls.
2014-02-21 15:34:15 +00:00
Material.js
Added ContactMaterials and lots of new World help functions for assigning and creating them.
2014-02-18 16:37:53 +00:00
PointProxy.js
Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls.
2014-02-21 15:34:15 +00:00
Spring.js
Working Springs demo.
2014-02-15 02:56:24 +00:00
World.js
Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
2014-03-03 05:19:46 +00:00
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