Files
phaser/Phaser/physics/PhysicsManager.js
T

39 lines
1.2 KiB
JavaScript

var Phaser;
(function (Phaser) {
/// <reference path="../_definitions.ts" />
/**
* Phaser - Physics - PhysicsManager
*/
(function (Physics) {
var PhysicsManager = (function () {
function PhysicsManager(game) {
this.grav = 0.2;
this.drag = 1;
this.bounce = 0.3;
this.friction = 0.05;
this.min_f = 0;
this.max_f = 1;
this.min_b = 0;
this.max_b = 1;
this.min_g = 0;
this.max_g = 1;
this.xmin = 0;
this.xmax = 800;
this.ymin = 0;
this.ymax = 600;
this.objrad = 24;
this.tilerad = 24 * 2;
this.objspeed = 0.2;
this.maxspeed = 20;
this.game = game;
}
PhysicsManager.prototype.update = function () {
// Booyah!
};
return PhysicsManager;
})();
Physics.PhysicsManager = PhysicsManager;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));