mirror of
https://github.com/wassname/phaser.git
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86 lines
1.7 KiB
PHP
86 lines
1.7 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('mushroom', 'assets/sprites/mana_card.png');
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}
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var s;
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var t;
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function create() {
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// Make our game world 2000x2000 pixels in size (the default is to match the game size)
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game.world.setSize(2000, 2000);
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s = game.add.sprite(180, 400, 'mushroom');
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s.autoCull = true;
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// s.visible = false;
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// t = game.time.now + 2000;
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// s.scrollFactor.setTo(0.5, 0.5);
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}
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function update() {
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// if (game.time.now > t && s.visible == false)
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// {
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// console.log('visible');
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// s.visible = true;
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// }
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// s.rotation += 0.01;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 4;
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}
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}
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function render() {
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// game.debug.renderRectangle(game.world.camera.view, 'rgba(200,0,0,0.2)');
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// game.debug.renderRectangle(s.bounds);
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game.debug.renderSpriteCorners(s, true);
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game.debug.renderSpriteInfo(s, 400, 32);
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game.debug.renderWorldTransformInfo(s, 32, 32);
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// game.debug.renderLocalTransformInfo(s, 200, 32);
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game.debug.renderCameraInfo(game.world.camera, 32, 200);
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}
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})();
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</script>
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</body>
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</html>
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