Files
phaser/examples/camera_cull1.php
T

86 lines
1.7 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('mushroom', 'assets/sprites/mana_card.png');
}
var s;
var t;
function create() {
// Make our game world 2000x2000 pixels in size (the default is to match the game size)
game.world.setSize(2000, 2000);
s = game.add.sprite(180, 400, 'mushroom');
s.autoCull = true;
// s.visible = false;
// t = game.time.now + 2000;
// s.scrollFactor.setTo(0.5, 0.5);
}
function update() {
// if (game.time.now > t && s.visible == false)
// {
// console.log('visible');
// s.visible = true;
// }
// s.rotation += 0.01;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
function render() {
// game.debug.renderRectangle(game.world.camera.view, 'rgba(200,0,0,0.2)');
// game.debug.renderRectangle(s.bounds);
game.debug.renderSpriteCorners(s, true);
game.debug.renderSpriteInfo(s, 400, 32);
game.debug.renderWorldTransformInfo(s, 32, 32);
// game.debug.renderLocalTransformInfo(s, 200, 32);
game.debug.renderCameraInfo(game.world.camera, 32, 200);
}
})();
</script>
</body>
</html>