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1345 lines
20 KiB
HTML
1345 lines
20 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>JSDoc: Class: Camera</title>
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<script src="scripts/prettify/prettify.js"> </script>
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<script src="scripts/prettify/lang-css.js"> </script>
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
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<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">Class: Camera</h1>
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<section>
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<header>
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<h2>
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Camera
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</h2>
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<div class="class-description">Camera</div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="Camera"><span class="type-signature"></span>new Camera<span class="signature">(game, id, x, y, width, height)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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A Camera is your view into the game world. It has a position and size and renders only those objects within its field of view.
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The game automatically creates a single Stage sized camera on boot. Move the camera around the world with Phaser.Camera.x/y
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last">Game reference to the currently running game.</td>
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</tr>
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<tr>
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<td class="name"><code>id</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">Not being used at the moment, will be when Phaser supports multiple camera</td>
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</tr>
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<tr>
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<td class="name"><code>x</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">Position of the camera on the X axis</td>
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</tr>
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<tr>
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<td class="name"><code>y</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">Position of the camera on the Y axis</td>
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</tr>
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<tr>
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<td class="name"><code>width</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">The width of the view rectangle</td>
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</tr>
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<tr>
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<td class="name"><code>height</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">The height of the view rectangle</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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core/Camera.js, line 23
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</li></ul></dd>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name" id="_edge"><span class="type-signature"></span>_edge<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>edge</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">Edge property. Description.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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core/Camera.js, line 81
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="atLimit"><span class="type-signature"></span>atLimit<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>atLimit</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="description last">Whether this camera is flush with the World Bounds or not.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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core/Camera.js, line 69
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="deadzone"><span class="type-signature"></span>deadzone<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>deadzone</code></td>
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<td class="type">
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<span class="param-type">Phaser.Rectangle</span>
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</td>
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<td class="description last">Moving inside this Rectangle will not cause camera moving.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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core/Camera.js, line 58
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last">A reference to the currently running Game.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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core/Camera.js, line 28
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="id"><span class="type-signature"></span>id<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>id</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">Reserved for future multiple camera set-ups.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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core/Camera.js, line 39
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="screenView"><span class="type-signature"></span>screenView<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>screenView</code></td>
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<td class="type">
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<span class="param-type">Phaser.Rectangle</span>
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</td>
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<td class="description last">Used by Sprites to work out Camera culling.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
|
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<dd class="tag-source"><ul class="dummy"><li>
|
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core/Camera.js, line 53
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="target"><span class="type-signature"></span>target<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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|
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<table class="props">
|
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<thead>
|
|
<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>target</code></td>
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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</td>
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<td class="description last">If the camera is tracking a Sprite, this is a reference to it, otherwise null.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
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<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
core/Camera.js, line 75
|
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name" id="view"><span class="type-signature"></span>view<span class="type-signature"></span></h4>
|
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</dt>
|
|
<dd>
|
|
|
|
<div class="description">
|
|
Camera view.
|
|
The view into the world we wish to render (by default the game dimensions).
|
|
The x/y values are in world coordinates, not screen coordinates, the width/height is how many pixels to render.
|
|
Objects outside of this view are not rendered (unless set to ignore the Camera, i.e. UI?).
|
|
</div>
|
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<dl class="details">
|
|
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|
|
<h5 class="subsection-title">Properties:</h5>
|
|
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|
<dl>
|
|
|
|
<table class="props">
|
|
<thead>
|
|
<tr>
|
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|
|
<th>Name</th>
|
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|
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|
|
<th>Type</th>
|
|
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|
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|
|
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|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
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|
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<tr>
|
|
|
|
<td class="name"><code>view</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Phaser.Rectangle</span>
|
|
|
|
|
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|
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</td>
|
|
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|
|
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|
<td class="description last"></td>
|
|
</tr>
|
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</tbody>
|
|
</table></dl>
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|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
core/Camera.js, line 48
|
|
</li></ul></dd>
|
|
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</dl>
|
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|
</dd>
|
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|
|
<dt>
|
|
<h4 class="name" id="visible"><span class="type-signature"></span>visible<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
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|
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|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>visible</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last">Whether this camera is visible or not.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table></dl>
|
|
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|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
core/Camera.js, line 64
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="world"><span class="type-signature"></span>world<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>world</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Phaser.World</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last">A reference to the game world.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table></dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
core/Camera.js, line 33
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
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|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<nav>
|
|
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-Phaser.html">Phaser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="Camera.html">Camera</a></li><li><a href="Game.html">Game</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Phaser.Group.html">Group</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Camera-Phaser.Camera.html">Camera</a></li><li><a href="Game-Phaser.Game.html">Game</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul>
|
|
</nav>
|
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<br clear="both">
|
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<footer>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:44:22 GMT+0100 (BST)
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