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1694 lines
28 KiB
HTML
1694 lines
28 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>JSDoc: Class: AnimationManager</title>
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<script src="scripts/prettify/prettify.js"> </script>
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<script src="scripts/prettify/lang-css.js"> </script>
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
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<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">Class: AnimationManager</h1>
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<section>
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<header>
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<h2>
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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AnimationManager
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</h2>
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<div class="class-description">Phaser.AnimationManager</div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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The Animation Manager is used to add, play and update Phaser Animations.
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Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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</td>
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<td class="description last">A reference to the Game Object that owns this AnimationManager.</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 16
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</li></ul></dd>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name" id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>currentFrame</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Animation.Frame.html">Phaser.Animation.Frame</a></span>
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</td>
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<td class="description last">The currently displayed Frame of animation, if any.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 32
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last">A reference to the currently running Game.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 26
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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</td>
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<td class="description last">A reference to the parent Sprite that owns this AnimationManager.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 21
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>updateIfVisible</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="description last">Should the animation data continue to update even if the Sprite.visible is set to false.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 38
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</li></ul></dd>
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</dl>
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</dd>
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</dl>
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<h3 class="subsection-title">Methods</h3>
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<dl>
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<dt>
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<h4 class="name" id="add"><span class="type-signature"><static> </span>add<span class="signature">(name, <span class="optional">frames</span>, <span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> → {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
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</dt>
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<dd>
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<div class="description">
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Adds a new animation under the given key. Optionally set the frames, frame rate and loop.
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Animations added in this way are played back with the play function.
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>name</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last">The unique (within this Sprite) name for the animation, i.e. "run", "fire", "walk".</td>
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</tr>
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<tr>
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<td class="name"><code>frames</code></td>
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<td class="type">
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<span class="param-type">Array</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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null
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</td>
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<td class="description last">An array of numbers/strings that correspond to the frames to add to this animation and in which order. e.g. [1, 2, 3] or ['run0', 'run1', run2]). If null then all frames will be used.</td>
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</tr>
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<tr>
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<td class="name"><code>frameRate</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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60
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</td>
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<td class="description last">The speed at which the animation should play. The speed is given in frames per second.</td>
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</tr>
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<tr>
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<td class="name"><code>loop</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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false
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</td>
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<td class="description last">{boolean} - Whether or not the animation is looped or just plays once.</td>
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</tr>
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<tr>
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<td class="name"><code>useNumericIndex</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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true
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</td>
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<td class="description last">Are the given frames using numeric indexes (default) or strings?</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 79
|
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
|
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|
|
<div class="param-desc">
|
|
The Animation object that was created.
|
|
</div>
|
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|
|
<dl>
|
|
<dt>
|
|
Type
|
|
</dt>
|
|
<dd>
|
|
|
|
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
|
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</dd>
|
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name" id="destroy"><span class="type-signature"><static> </span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
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|
|
</dt>
|
|
<dd>
|
|
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|
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<div class="description">
|
|
Destroys all references this AnimationManager contains. Sets the _anims to a new object and nulls the current animation.
|
|
</div>
|
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<dl class="details">
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<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
animation/AnimationManager.js, line 249
|
|
</li></ul></dd>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name" id="play"><span class="type-signature"><static> </span>play<span class="signature">(name, <span class="optional">frameRate</span>, <span class="optional">loop</span>)</span><span class="type-signature"> → {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
Play an animation based on the given key. The animation should previously have been added via sprite.animations.add()
|
|
If the requested animation is already playing this request will be ignored. If you need to reset an already running animation do so directly on the Animation object itself.
|
|
</div>
|
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|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>name</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
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|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">The name of the animation to be played, e.g. "fire", "walk", "jump".</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>frameRate</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>loop</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
animation/AnimationManager.js, line 161
|
|
</li></ul></dd>
|
|
|
|
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|
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|
|
|
|
|
</dl>
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
A reference to playing Animation instance.
|
|
</div>
|
|
|
|
|
|
|
|
<dl>
|
|
<dt>
|
|
Type
|
|
</dt>
|
|
<dd>
|
|
|
|
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="stop"><span class="type-signature"><static> </span>stop<span class="signature">(<span class="optional">name</span>, <span class="optional">resetFrame</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
Stop playback of an animation. If a name is given that specific animation is stopped, otherwise the current animation is stopped.
|
|
The currentAnim property of the AnimationManager is automatically set to the animation given.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>name</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">The name of the animation to be stopped, e.g. "fire". If none is given the currently running animation is stopped.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>resetFrame</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">When the animation is stopped should the currentFrame be set to the first frame of the animation (true) or paused on the last frame displayed (false)</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
animation/AnimationManager.js, line 192
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="update"><span class="type-signature"><protected, static> </span>update<span class="signature">()</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
The main update function is called by the Sprites update loop. It's responsible for updating animation frames and firing related events.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
animation/AnimationManager.js, line 223
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
True if a new animation frame has been set, otherwise false.
|
|
</div>
|
|
|
|
|
|
|
|
<dl>
|
|
<dt>
|
|
Type
|
|
</dt>
|
|
<dd>
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="validateFrames"><span class="type-signature"><static> </span>validateFrames<span class="signature">(frames, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
Check whether the frames in the given array are valid and exist.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>frames</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Array</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">An array of frames to be validated.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>useNumericIndex</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
true
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">Validate the frames based on their numeric index (true) or string index (false)</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
animation/AnimationManager.js, line 126
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
True if all given Frames are valid, otherwise false.
|
|
</div>
|
|
|
|
|
|
|
|
<dl>
|
|
<dt>
|
|
Type
|
|
</dt>
|
|
<dd>
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<nav>
|
|
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-Phaser.html">Phaser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="Camera.html">Camera</a></li><li><a href="Game.html">Game</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Phaser.Group.html">Group</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Camera-Phaser.Camera.html">Camera</a></li><li><a href="Game-Phaser.Game.html">Game</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul>
|
|
</nav>
|
|
|
|
<br clear="both">
|
|
|
|
<footer>
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:44:22 GMT+0100 (BST)
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<script> prettyPrint(); </script>
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