Files
phaser/examples/wip/TRSIPlasmaFilter.js
T

95 lines
2.4 KiB
JavaScript

PIXI.TRSIPlasmaFilter = function(width, height)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
iGlobalTime: { type: 'f', value: 1 },
iDate: { type: 'f4', value: dates }
};
// Shader by Rebb / TRSI (https://www.shadertoy.com/view/XdX3Wn)
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 iResolution;",
"uniform float iGlobalTime;",
"uniform float iChannelTime[4];",
"uniform vec4 iMouse;",
"uniform vec4 iDate;",
"uniform vec3 iChannelResolution[4];",
"// add any extra uniforms here",
"// Rebb/TRSi^Paradise",
"float an= sin(iGlobalTime)/3.14157;",
"float as= sin(an);",
"float zoo = .23232+.38*sin(.7*iGlobalTime);",
"void main(void)",
"{",
"vec2 position = ( gl_FragCoord.xy / iResolution.xy *3.3 );",
"float color = 0.0;",
"color += sin(position.x - position.y) ;",
"color += sin(iGlobalTime)* cos(sin(iGlobalTime)*position.y*position.x*sin(position.x))+.008;",
"color += sin(iGlobalTime)+position.x*sin(position.y*sin(sin(tan(cos (iGlobalTime)))));",
"gl_FragColor = vec4( vec3(sin(color*color)*4.0, sin(color*color) , color )*sin(iGlobalTime+position.x/(iGlobalTime*3.14)),iGlobalTime/10.828 );",
"}"];
}
PIXI.TRSIPlasmaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.TRSIPlasmaFilter.prototype.constructor = PIXI.TRSIPlasmaFilter;
Object.defineProperty(PIXI.TRSIPlasmaFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('texture', 'wip/64x64.png');
}
var filter;
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'texture');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.TRSIPlasmaFilter(sprite.width, sprite.height);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
}
function render() {
}