Files
phaser/examples/wip/binarySerpentsFilter.js
T

131 lines
3.4 KiB
JavaScript

PIXI.BinarySerpentsFilter = function(width, height, texture)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: '3f', value: { x: width, y: height, z: 0 }},
iMouse: { type: '3f', value: { x: 0, y: 0, z: 0 }},
iGlobalTime: { type: '1f', value: 1 },
iDate: { type: '4fv', value: dates },
iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' }
};
// Shader by Trisomie21 (https://www.shadertoy.com/view/MslGRH)
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 iResolution;",
"uniform float iGlobalTime;",
"uniform float iChannelTime[4];",
"uniform vec4 iMouse;",
"uniform vec4 iDate;",
"uniform vec3 iChannelResolution[4];",
"uniform sampler2D iChannel0;",
"// add any extra uniforms here",
"// With tweaks by PauloFalcao",
"float Texture3D(vec3 n, float res){",
"n = floor(n*res+.5);",
"return fract(sin((n.x+n.y*1e5+n.z*1e7)*1e-4)*1e5);",
"}",
"float map( vec3 p ){",
"p.x+=sin(p.z*4.0+iGlobalTime*4.0)*0.1*cos(iGlobalTime*0.1);",
"p = mod(p,vec3(1.0, 1.0, 1.0))-0.5;",
"return length(p.xy)-.1;",
"}",
"void main( void )",
"{",
"vec2 pos = (gl_FragCoord.xy*2.0 - iResolution.xy) / iResolution.y;",
"vec3 camPos = vec3(cos(iGlobalTime*0.3), sin(iGlobalTime*0.3), 1.5);",
"vec3 camTarget = vec3(0.0, 0.0, 0.0);",
"vec3 camDir = normalize(camTarget-camPos);",
"vec3 camUp = normalize(vec3(0.0, 1.0, 0.0));",
"vec3 camSide = cross(camDir, camUp);",
"float focus = 2.0;",
"vec3 rayDir = normalize(camSide*pos.x + camUp*pos.y + camDir*focus);",
"vec3 ray = camPos;",
"float d = 0.0, total_d = 0.0;",
"const int MAX_MARCH = 100;",
"const float MAX_DISTANCE = 5.0;",
"float c = 1.0;",
"for(int i=0; i<MAX_MARCH; ++i) {",
"d = map(ray);",
"total_d += d;",
"ray += rayDir * d;",
"if(abs(d)<0.001) { break; }",
"if(total_d>MAX_DISTANCE) { c = 0.; total_d=MAX_DISTANCE; break; }",
"}",
"float fog = 5.0;",
"vec4 result = vec4( vec3(c*.4 , c*.6, c) * (fog - total_d) / fog, 1.0 );",
"ray.z -= 5.+iGlobalTime*.5;",
"float r = Texture3D(ray, 33.);",
"gl_FragColor = result*(step(r,.3)+r*.2+.1);",
"}"];
}
PIXI.BinarySerpentsFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.BinarySerpentsFilter.prototype.constructor = PIXI.BinarySerpentsFilter;
Object.defineProperty(PIXI.BinarySerpentsFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('texture', 'wip/tex01.jpg');
}
var filter;
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'texture');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.BinarySerpentsFilter(sprite.width, sprite.height, sprite.texture);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
filter.uniforms.iMouse.value.x = game.input.x;
filter.uniforms.iMouse.value.y = game.input.y;
}
function render() {
}