Files
phaser/examples/wip/checkerWaveFilter.js
T
2013-11-20 06:31:49 +00:00

155 lines
3.4 KiB
JavaScript

PIXI.CheckerWaveFilter = function(width, height, texture)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
resolution: { type: 'f2', value: { x: width, y: height }},
mouse: { type: 'f2', value: { x: 0, y: 0 }},
time: { type: 'f', value: 1 }
};
// http://glsl.heroku.com/e#12260.0
// Heroku shader conversion
this.fragmentSrc = [
"precision mediump float;",
"#ifdef GL_ES",
"precision highp float;",
"#endif",
"uniform vec2 resolution;",
"uniform float time;",
"//Scene Start",
"//Floor",
"vec2 obj0(in vec3 p){",
"//obj deformation",
"p.y=p.y+sin(sqrt(p.x*p.x+p.z*p.z)-time*4.0)*0.5;",
"//plane",
"return vec2(p.y+3.0,0);",
"}",
"//Floor Color (checkerboard)",
"vec3 obj0_c(in vec3 p){",
"if (fract(p.x*.5)>.5)",
"if (fract(p.z*.5)>.5)",
"return vec3(0,1,1);",
"else",
"return vec3(1,1,1);",
"else",
"if (fract(p.z*.5)>.5)",
"return vec3(1,1,1);",
"else",
"return vec3(0,1,1);",
"}",
"//Scene End",
"void main(void){",
"vec2 vPos=-1.0+2.0*gl_FragCoord.xy/resolution.xy;",
"//Camera animation",
"vec3 vuv=vec3(0,2,sin(time*0.1));//Change camere up vector here",
"vec3 prp=vec3(-sin(time*0.6)*8.0,0,cos(time*0.4)*8.0); //Change camera path position here",
"vec3 vrp=vec3(0,-5,0); //Change camere view here",
"//Camera setup",
"vec3 vpn=normalize(vrp-prp);",
"vec3 u=normalize(cross(vuv,vpn));",
"vec3 v=cross(vpn,u);",
"vec3 vcv=(prp+vpn);",
"vec3 scrCoord=vcv+vPos.x*u*resolution.x/resolution.y+vPos.y*v;",
"vec3 scp=normalize(scrCoord-prp);",
"//Raymarching",
"const vec3 e=vec3(0.1,0,0);",
"const float maxd=80.0; //Max depth",
"vec2 s=vec2(0.1,0.0);",
"vec3 c,p,n;",
"float f=1.0;",
"for(int i=0;i<156;i++){",
"if (abs(s.x)<.01||f>maxd) break;",
"f+=s.x;",
"p=prp+scp*f;",
"s=obj0(p);",
"}",
"if (f<maxd){",
"if (s.y==0.0)",
"c=obj0_c(p);",
"n=normalize(",
"vec3(s.x-obj0(p-e.xyy).x,",
"s.x-obj0(p-e.yxy).x,",
"s.x-obj0(p-e.yyx).x));",
"float b=dot(n,normalize(prp-p));",
"gl_FragColor=vec4((b*c+pow(b,8.0))*(1.0-f*.02),1.0);//simple phong LightPosition=CameraPosition",
"}",
"else gl_FragColor=vec4(0,0,0.1,1); //background color",
"}"];
}
PIXI.CheckerWaveFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.CheckerWaveFilter.prototype.constructor = PIXI.CheckerWaveFilter;
Object.defineProperty(PIXI.CheckerWaveFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.time.value;
},
set: function(value) {
this.uniforms.time.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('texture', 'wip/tex01.jpg');
}
var filter;
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'texture');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.CheckerWaveFilter(sprite.width, sprite.height, sprite.texture);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
filter.uniforms.mouse.value.x = game.input.x;
filter.uniforms.mouse.value.y = game.input.y;
}
function render() {
}