mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
147 lines
3.8 KiB
JavaScript
147 lines
3.8 KiB
JavaScript
PIXI.FlameFilter = function(width, height)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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var d = new Date();
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var dates = [
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d.getFullYear(), // the year (four digits)
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d.getMonth(), // the month (from 0-11)
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d.getDate(), // the day of the month (from 1-31)
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d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
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];
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this.uniforms = {
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iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
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iGlobalTime: { type: 'f', value: 1 },
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iDate: { type: 'f4', value: dates }
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};
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// This shader by XT95 (https://www.shadertoy.com/view/MdX3zr)
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this.fragmentSrc = [
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"precision mediump float;",
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"uniform vec3 iResolution;",
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"uniform float iGlobalTime;",
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"uniform float iChannelTime[4];",
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"uniform vec4 iMouse;",
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"uniform vec4 iDate;",
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"uniform vec3 iChannelResolution[4];",
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"// add any extra uniforms here",
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"float noise(vec3 p) //Thx to Las^Mercury",
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"{",
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"vec3 i = floor(p);",
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"vec4 a = dot(i, vec3(1., 57., 21.)) + vec4(0., 57., 21., 78.);",
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"vec3 f = cos((p-i)*acos(-1.))*(-.5)+.5;",
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"a = mix(sin(cos(a)*a),sin(cos(1.+a)*(1.+a)), f.x);",
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"a.xy = mix(a.xz, a.yw, f.y);",
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"return mix(a.x, a.y, f.z);",
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"}",
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"//-----------------------------------------------------------------------------",
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"// Scene/Objects",
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"//-----------------------------------------------------------------------------",
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"float sphere(vec3 p, vec4 spr)",
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"{",
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"return length(spr.xyz-p) - spr.w;",
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"}",
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"float fire(vec3 p)",
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"{",
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"float d= sphere(p*vec3(1.,.5,1.), vec4(.0,-1.,.0,1.));",
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"return d+(noise(p+vec3(.0,iGlobalTime*2.,.0))+noise(p*3.)*.5)*.25*(p.y) ;",
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"}",
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"//-----------------------------------------------------------------------------",
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"// Raymarching tools",
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"//-----------------------------------------------------------------------------",
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"float scene(vec3 p)",
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"{",
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"return min(100.-length(p) , abs(fire(p)) );",
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"}",
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"vec4 Raymarche(vec3 org, vec3 dir)",
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"{",
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"float d=0.0;",
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"vec3 p=org;",
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"float glow = 0.0;",
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"float eps = 0.02;",
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"bool glowed=false;",
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"for(int i=0; i<64; i++)",
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"{",
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"d = scene(p) + eps;",
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"p += d * dir;",
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"if( d>eps )",
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"{",
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"if( fire(p) < .0)",
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"glowed=true;",
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"if(glowed)",
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"glow = float(i)/64.;",
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"}",
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"}",
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"return vec4(p,glow);",
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"}",
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"//-----------------------------------------------------------------------------",
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"// Main functions",
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"//-----------------------------------------------------------------------------",
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"void main()",
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"{",
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"vec2 v = -1.0 + 2.0 * gl_FragCoord.xy / iResolution.xy;",
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"v.x *= iResolution.x/iResolution.y;",
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"vec3 org = vec3(0.,-2.,4.);",
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"vec3 dir = normalize(vec3(v.x*1.6,-v.y,-1.5));",
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"vec4 p = Raymarche(org,dir);",
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"float glow = p.w;",
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"gl_FragColor = mix(vec4(0.), mix(vec4(1.,.5,.1,1.),vec4(0.1,.5,1.,1.),p.y*.02+.4), pow(glow*2.,4.));",
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"//gl_FragColor = mix(vec4(1.), mix(vec4(1.,.5,.1,1.),vec4(0.1,.5,1.,1.),p.y*.02+.4), pow(glow*2.,4.));",
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"}"
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];
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}
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PIXI.FlameFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.FlameFilter.prototype.constructor = PIXI.FlameFilter;
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Object.defineProperty(PIXI.FlameFilter.prototype, 'iGlobalTime', {
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get: function() {
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return this.uniforms.iGlobalTime.value;
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},
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set: function(value) {
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this.uniforms.iGlobalTime.value = value;
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}
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});
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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function preload() {
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game.load.image('texture', 'wip/64x64.png');
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}
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var stars;
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var flame;
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function create() {
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flame = game.add.sprite(0, 0, 'texture');
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flame.scale.setTo(10, 10);
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stars = new PIXI.FlameFilter(flame.width, flame.height);
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flame.filters = [stars];
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}
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function update() {
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stars.iGlobalTime = game.time.totalElapsedSeconds();
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}
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