Files
phaser/examples/wip/flameFilter.js
T

147 lines
3.8 KiB
JavaScript

PIXI.FlameFilter = function(width, height)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
iGlobalTime: { type: 'f', value: 1 },
iDate: { type: 'f4', value: dates }
};
// This shader by XT95 (https://www.shadertoy.com/view/MdX3zr)
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 iResolution;",
"uniform float iGlobalTime;",
"uniform float iChannelTime[4];",
"uniform vec4 iMouse;",
"uniform vec4 iDate;",
"uniform vec3 iChannelResolution[4];",
"// add any extra uniforms here",
"float noise(vec3 p) //Thx to Las^Mercury",
"{",
"vec3 i = floor(p);",
"vec4 a = dot(i, vec3(1., 57., 21.)) + vec4(0., 57., 21., 78.);",
"vec3 f = cos((p-i)*acos(-1.))*(-.5)+.5;",
"a = mix(sin(cos(a)*a),sin(cos(1.+a)*(1.+a)), f.x);",
"a.xy = mix(a.xz, a.yw, f.y);",
"return mix(a.x, a.y, f.z);",
"}",
"//-----------------------------------------------------------------------------",
"// Scene/Objects",
"//-----------------------------------------------------------------------------",
"float sphere(vec3 p, vec4 spr)",
"{",
"return length(spr.xyz-p) - spr.w;",
"}",
"float fire(vec3 p)",
"{",
"float d= sphere(p*vec3(1.,.5,1.), vec4(.0,-1.,.0,1.));",
"return d+(noise(p+vec3(.0,iGlobalTime*2.,.0))+noise(p*3.)*.5)*.25*(p.y) ;",
"}",
"//-----------------------------------------------------------------------------",
"// Raymarching tools",
"//-----------------------------------------------------------------------------",
"float scene(vec3 p)",
"{",
"return min(100.-length(p) , abs(fire(p)) );",
"}",
"vec4 Raymarche(vec3 org, vec3 dir)",
"{",
"float d=0.0;",
"vec3 p=org;",
"float glow = 0.0;",
"float eps = 0.02;",
"bool glowed=false;",
"for(int i=0; i<64; i++)",
"{",
"d = scene(p) + eps;",
"p += d * dir;",
"if( d>eps )",
"{",
"if( fire(p) < .0)",
"glowed=true;",
"if(glowed)",
"glow = float(i)/64.;",
"}",
"}",
"return vec4(p,glow);",
"}",
"//-----------------------------------------------------------------------------",
"// Main functions",
"//-----------------------------------------------------------------------------",
"void main()",
"{",
"vec2 v = -1.0 + 2.0 * gl_FragCoord.xy / iResolution.xy;",
"v.x *= iResolution.x/iResolution.y;",
"vec3 org = vec3(0.,-2.,4.);",
"vec3 dir = normalize(vec3(v.x*1.6,-v.y,-1.5));",
"vec4 p = Raymarche(org,dir);",
"float glow = p.w;",
"gl_FragColor = mix(vec4(0.), mix(vec4(1.,.5,.1,1.),vec4(0.1,.5,1.,1.),p.y*.02+.4), pow(glow*2.,4.));",
"//gl_FragColor = mix(vec4(1.), mix(vec4(1.,.5,.1,1.),vec4(0.1,.5,1.,1.),p.y*.02+.4), pow(glow*2.,4.));",
"}"
];
}
PIXI.FlameFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.FlameFilter.prototype.constructor = PIXI.FlameFilter;
Object.defineProperty(PIXI.FlameFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('texture', 'wip/64x64.png');
}
var stars;
var flame;
function create() {
flame = game.add.sprite(0, 0, 'texture');
flame.scale.setTo(10, 10);
stars = new PIXI.FlameFilter(flame.width, flame.height);
flame.filters = [stars];
}
function update() {
stars.iGlobalTime = game.time.totalElapsedSeconds();
}