Files
phaser/examples/wip/hypnoticRipplesFilter.js
T

111 lines
2.6 KiB
JavaScript

PIXI.HypnoticRipplesFilter = function(width, height, texture)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
iGlobalTime: { type: 'f', value: 1 },
iDate: { type: 'f4', value: dates },
iChannel0: { type: 'sampler2D', value: texture }
};
// Shader by Cha (https://www.shadertoy.com/view/ldX3zr)
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 iResolution;",
"uniform float iGlobalTime;",
"uniform float iChannelTime[4];",
"uniform vec4 iMouse;",
"uniform vec4 iDate;",
"uniform vec3 iChannelResolution[4];",
"uniform sampler2D iChannel0;",
"// add any extra uniforms here",
"vec2 center = vec2(0.5,0.5);",
"float speed = 0.035;",
"float invAr = iResolution.y / iResolution.x;",
"void main(void)",
"{",
"vec2 uv = gl_FragCoord.xy / iResolution.xy;",
"vec3 col = vec4(uv,0.5+0.5*sin(iGlobalTime),1.0).xyz;",
"vec3 texcol;",
"float x = (center.x-uv.x);",
"float y = (center.y-uv.y) *invAr;",
"//float r = -sqrt(x*x + y*y); //uncoment this line to symmetric ripples",
"float r = -(x*x + y*y);",
"float z = 1.0 + 0.5*sin((r+iGlobalTime*speed)/0.013);",
"texcol.x = z;",
"texcol.y = z;",
"texcol.z = z;",
"gl_FragColor = vec4(col*texcol,1.0);",
"//gl_FragColor = vec4(texcol,1.0);",
"}"];
}
PIXI.HypnoticRipplesFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.HypnoticRipplesFilter.prototype.constructor = PIXI.HypnoticRipplesFilter;
Object.defineProperty(PIXI.HypnoticRipplesFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
// game.load.image('texture', 'wip/64x64.png');
game.load.image('texture', 'wip/tex16.png');
}
var filter;
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'texture');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.HypnoticRipplesFilter(sprite.width, sprite.height, sprite.texture);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
}
function render() {
}