mirror of
https://github.com/wassname/phaser.git
synced 2026-07-02 17:00:42 +08:00
164 lines
4.0 KiB
JavaScript
164 lines
4.0 KiB
JavaScript
PIXI.MengerTunnelFilter = function(width, height, texture)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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var d = new Date();
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var dates = [
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d.getFullYear(), // the year (four digits)
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d.getMonth(), // the month (from 0-11)
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d.getDate(), // the day of the month (from 1-31)
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d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
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];
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this.uniforms = {
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iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
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iGlobalTime: { type: 'f', value: 1 },
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iDate: { type: 'f4', value: dates },
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iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' }
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};
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// Shader by fb39ca4 (https://www.shadertoy.com/view/XslGzl)
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this.fragmentSrc = [
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"precision mediump float;",
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"uniform vec3 iResolution;",
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"uniform float iGlobalTime;",
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"uniform float iChannelTime[4];",
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"uniform vec4 iMouse;",
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"uniform vec4 iDate;",
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"uniform vec3 iChannelResolution[4];",
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"uniform sampler2D iChannel0;",
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"// add any extra uniforms here",
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"const int MAX_RAY_STEPS = 64;",
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"const float RAY_STOP_TRESHOLD = 0.0001;",
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"const int MENGER_ITERATIONS = 5;",
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"float maxcomp(vec2 v) { return max(v.x, v.y); }",
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"float sdCross(vec3 p) {",
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"p = abs(p);",
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"vec3 d = vec3(max(p.x, p.y),",
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"max(p.y, p.z),",
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"max(p.z, p.x));",
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"return min(d.x, min(d.y, d.z)) - (1.0 / 3.0);",
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"}",
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"float sdCrossRep(vec3 p) {",
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"vec3 q = mod(p + 1.0, 2.0) - 1.0;",
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"return sdCross(q);",
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"}",
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"float sdCrossRepScale(vec3 p, float s) {",
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"return sdCrossRep(p * s) / s;",
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"}",
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"float scene(vec3 p) {",
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"float scale = 1.0;",
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"float dist = 0.0;",
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"for (int i = 0; i < MENGER_ITERATIONS; i++) {",
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"dist = max(dist, -sdCrossRepScale(p, scale));",
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"scale *= 3.0;",
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"}",
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"return dist;",
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"}",
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"vec3 hsv2rgb(vec3 c)",
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"{",
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"vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);",
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"vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);",
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"return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);",
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"}",
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"vec4 colorize(float c) {",
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"float hue = mix(0.6, 1.15, min(c * 1.2 - 0.05, 1.0));",
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"float sat = 1.0 - pow(c, 4.0);",
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"float lum = c;",
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"vec3 hsv = vec3(hue, sat, lum);",
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"vec3 rgb = hsv2rgb(hsv);",
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"return vec4(rgb, 1.0);",
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"}",
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"void main(void)",
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"{",
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"vec2 screenPos = gl_FragCoord.xy / iResolution.xy * 2.0 - 1.0;",
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"vec2 mousePos = iMouse.xy / iResolution.xy * 2.0 - 1.0;",
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"vec3 cameraPos = vec3(0.16 * sin(iGlobalTime), 0.16 * cos(iGlobalTime), iGlobalTime);",
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"//vec3 cameraPos = vec3(0.0);",
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"vec3 cameraDir = vec3(0.0, 0.0, 1.0);",
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"vec3 cameraPlaneU = vec3(1.0, 0.0, 0.0);",
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"vec3 cameraPlaneV = vec3(0.0, 1.0, 0.0) * (iResolution.y / iResolution.x);",
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"vec3 rayPos = cameraPos;",
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"vec3 rayDir = cameraDir + screenPos.x * cameraPlaneU + screenPos.y * cameraPlaneV;",
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"rayDir = normalize(rayDir);",
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"float dist = scene(rayPos);",
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"int stepsTaken;",
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"for (int i = 0; i < MAX_RAY_STEPS; i++) {",
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"if (dist < RAY_STOP_TRESHOLD) {",
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"continue;",
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"}",
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"rayPos += rayDir * dist;",
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"dist = scene(rayPos);",
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"stepsTaken = i;",
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"}",
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"vec4 color = colorize(pow(float(stepsTaken) / float(MAX_RAY_STEPS), 0.9));",
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"gl_FragColor = color;",
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"}"];
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}
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PIXI.MengerTunnelFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.MengerTunnelFilter.prototype.constructor = PIXI.MengerTunnelFilter;
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Object.defineProperty(PIXI.MengerTunnelFilter.prototype, 'iGlobalTime', {
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get: function() {
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return this.uniforms.iGlobalTime.value;
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},
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set: function(value) {
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this.uniforms.iGlobalTime.value = value;
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}
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});
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('texture', 'wip/tex15.png');
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}
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var filter;
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var sprite;
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function create() {
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sprite = game.add.sprite(0, 0, 'texture');
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sprite.width = 800;
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sprite.height = 600;
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filter = new PIXI.MengerTunnelFilter(sprite.width, sprite.height, sprite.texture);
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sprite.filters = [filter];
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}
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function update() {
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filter.iGlobalTime = game.time.totalElapsedSeconds();
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}
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function render() {
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}
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