mirror of
https://github.com/wassname/phaser.git
synced 2026-07-01 16:50:43 +08:00
161 lines
3.7 KiB
JavaScript
161 lines
3.7 KiB
JavaScript
PIXI.Plasma3DFilter = function(width, height)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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var d = new Date();
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var dates = [
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d.getFullYear(), // the year (four digits)
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d.getMonth(), // the month (from 0-11)
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d.getDate(), // the day of the month (from 1-31)
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d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
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];
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this.uniforms = {
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iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
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iGlobalTime: { type: 'f', value: 1 },
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iDate: { type: 'f4', value: dates }
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};
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// Shader by Optimus (https://www.shadertoy.com/view/Mss3zn)
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this.fragmentSrc = [
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"precision mediump float;",
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"uniform vec3 iResolution;",
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"uniform float iGlobalTime;",
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"uniform float iChannelTime[4];",
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"uniform vec4 iMouse;",
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"uniform vec4 iDate;",
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"uniform vec3 iChannelResolution[4];",
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"// add any extra uniforms here",
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"// Dark Chocolate Cave Plasma by Optimus",
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"#ifdef GL_ES",
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"precision mediump float;",
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"#endif",
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"float time;",
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"vec2 mouse;",
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"vec2 resolution;",
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"const int iters = 256;",
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"const float origin_z = 0.0;",
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"const float plane_z = 4.0;",
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"const float far_z = 64.0;",
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"const float step = (far_z - plane_z) / float(iters) * 0.025;",
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"const float color_bound = 0.0;",
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"const float upper_bound = 1.0;",
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"const float scale = 32.0;",
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"const float disp = 0.25;",
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"float calc_this(vec3 p, float disx, float disy, float disz)",
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"{",
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"float c = sin(sin((p.x + disx) * sin(sin(p.z + disz)) + time) + sin((p.y + disy) * cos(p.z + disz) + 2.0 * time) + sin(3.0*p.z + disz + 3.5 * time) + sin((p.x + disx) + sin(p.y + disy + 2.5 * (p.z + disz - time) + 1.75 * time) - 0.5 * time));",
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"return c;",
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"}",
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"vec3 get_intersection()",
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"{",
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"vec2 position = (gl_FragCoord.xy / resolution.xy - 0.5) * scale;",
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"vec3 pos = vec3(position.x, position.y, plane_z);",
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"vec3 origin = vec3(0.0, 0.0, origin_z);",
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"vec3 dir = pos - origin;",
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"vec3 dirstep = normalize(dir) * step;",
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"dir = normalize(dir) * plane_z;",
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"float c;",
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"for (int i=0; i<iters; i++)",
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"{",
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"c = calc_this(dir, 0.0, 0.0, 0.0);",
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"if (c > color_bound)",
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"{",
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"break;",
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"}",
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"dir = dir + dirstep;",
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"}",
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"return dir;",
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"}",
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"void main()",
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"{",
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"time = iGlobalTime;",
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"mouse = vec2(iMouse);",
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"resolution = vec2(iResolution);",
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"vec3 p = get_intersection();",
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"float dx = color_bound - calc_this(p, disp, 0.0, 0.0);",
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"float dy = color_bound - calc_this(p, 0.0, disp, 0.0);",
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"vec3 du = vec3(disp, 0.0, dx);",
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"vec3 dv = vec3(0.0, disp, dy);",
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"vec3 normal = normalize(cross(du, dv));",
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"vec3 light = normalize(vec3(0.0, 0.0, 1.0));",
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"float l = dot(normal, light);",
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"float cc = pow(l, 2.0);",
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"gl_FragColor = vec4(cc*0.8, cc*0.5, cc*0.8, cc);",
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"}"];
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}
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PIXI.Plasma3DFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.Plasma3DFilter.prototype.constructor = PIXI.Plasma3DFilter;
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Object.defineProperty(PIXI.Plasma3DFilter.prototype, 'iGlobalTime', {
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get: function() {
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return this.uniforms.iGlobalTime.value;
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},
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set: function(value) {
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this.uniforms.iGlobalTime.value = value;
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}
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});
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('texture', 'wip/64x64.png');
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}
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var filter;
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var sprite;
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function create() {
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sprite = game.add.sprite(0, 0, 'texture');
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sprite.width = 800;
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sprite.height = 600;
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filter = new PIXI.Plasma3DFilter(sprite.width, sprite.height);
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sprite.filters = [filter];
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}
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function update() {
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filter.iGlobalTime = game.time.totalElapsedSeconds();
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}
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function render() {
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}
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