Files
phaser/examples/wip/rotationalFractalsFilter.js
T
2013-11-20 06:31:49 +00:00

105 lines
2.7 KiB
JavaScript

PIXI.RotationalFractalsFilter = function(width, height, texture)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
iMouse: { type: 'f3', value: { x: 0, y: 0, z: 0 }},
iGlobalTime: { type: 'f', value: 1 },
iDate: { type: 'f4', value: dates },
iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' }
};
// Shader by gleurop (https://www.shadertoy.com/view/MsXGRS)
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 iResolution;",
"uniform float iGlobalTime;",
"uniform float iChannelTime[4];",
"uniform vec4 iMouse;",
"uniform vec4 iDate;",
"uniform vec3 iChannelResolution[4];",
"uniform sampler2D iChannel0;",
"// add any extra uniforms here",
"vec3 hsv(in float h, in float s, in float v) {",
"return mix(vec3(1.0), clamp((abs(fract(h + vec3(3, 2, 1) / 3.0) * 6.0 - 3.0) - 1.0), 0.0 , 1.0), s) * v;",
"}",
"void main() {",
"vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / iResolution.xy;",
"p.x *= iResolution.x / iResolution.y;",
"vec2 c = vec2(-iGlobalTime*0.154, iGlobalTime*0.2485);",
"float d = 1.0;",
"vec3 col = vec3(0);",
"float t = iGlobalTime;",
"for (int i = 0; i < 20; i++) {",
"float r = length(p);",
"p /= r;",
"p = asin(sin(p/r + c));",
"col += hsv(r, max(1.0-dot(p,p), 0.0), 1.0);",
"}",
"gl_FragColor = vec4(sin(col)*0.5+0.5,",
"1.0);",
"}"];
}
PIXI.RotationalFractalsFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.RotationalFractalsFilter.prototype.constructor = PIXI.RotationalFractalsFilter;
Object.defineProperty(PIXI.RotationalFractalsFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('texture', 'wip/tex07.jpg');
}
var filter;
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'texture');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.RotationalFractalsFilter(sprite.width, sprite.height, sprite.texture);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
filter.uniforms.iMouse.value.x = game.input.x;
filter.uniforms.iMouse.value.y = game.input.y;
}
function render() {
}