mirror of
https://github.com/wassname/phaser.git
synced 2026-06-30 16:40:20 +08:00
146 lines
3.7 KiB
JavaScript
146 lines
3.7 KiB
JavaScript
PIXI.StarNestFilter = function(width, height, texture)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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var d = new Date();
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var dates = [
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d.getFullYear(), // the year (four digits)
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d.getMonth(), // the month (from 0-11)
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d.getDate(), // the day of the month (from 1-31)
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d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
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];
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this.uniforms = {
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iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
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iGlobalTime: { type: 'f', value: 1 },
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iDate: { type: 'f4', value: dates },
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iChannel0: { type: 'sampler2D', value: texture }
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};
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// Shader by Kali (https://www.shadertoy.com/view/4dfGDM)
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this.fragmentSrc = [
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"precision mediump float;",
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"uniform vec3 iResolution;",
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"uniform float iGlobalTime;",
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"uniform float iChannelTime[4];",
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"uniform vec4 iMouse;",
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"uniform vec4 iDate;",
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"uniform vec3 iChannelResolution[4];",
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"// add any extra uniforms here",
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"// Star Nest by Pablo Román Andrioli",
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"// This content is under the MIT License.",
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"#define iterations 17",
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"#define formuparam 0.530",
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"#define volsteps 18",
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"#define stepsize 0.100",
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"#define zoom 0.800",
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"#define tile 0.850",
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"#define speed 0.010",
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"#define brightness 0.0015",
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"#define darkmatter 0.300",
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"#define distfading 0.760",
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"#define saturation 0.800",
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"void main(void)",
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"{",
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"//get coords and direction",
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"vec2 uv=gl_FragCoord.xy/iResolution.xy-.5;",
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"uv.y*=iResolution.y/iResolution.x;",
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"vec3 dir=vec3(uv*zoom,1.);",
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"float time=iGlobalTime*speed+.25;",
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"//mouse rotation",
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"float a1=.5+iMouse.x/iResolution.x*2.;",
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"float a2=.8+iMouse.y/iResolution.y*2.;",
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"mat2 rot1=mat2(cos(a1),sin(a1),-sin(a1),cos(a1));",
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"mat2 rot2=mat2(cos(a2),sin(a2),-sin(a2),cos(a2));",
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"dir.xz*=rot1;",
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"dir.xy*=rot2;",
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"vec3 from=vec3(1.,.5,0.5);",
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"from+=vec3(time*2.,time,-2.);",
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"from.xz*=rot1;",
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"from.xy*=rot2;",
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"//volumetric rendering",
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"float s=0.1,fade=1.;",
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"vec3 v=vec3(0.);",
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"for (int r=0; r<volsteps; r++) {",
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"vec3 p=from+s*dir*.5;",
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"p = abs(vec3(tile)-mod(p,vec3(tile*2.))); // tiling fold",
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"float pa,a=pa=0.;",
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"for (int i=0; i<iterations; i++) {",
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"p=abs(p)/dot(p,p)-formuparam; // the magic formula",
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"a+=abs(length(p)-pa); // absolute sum of average change",
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"pa=length(p);",
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"}",
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"float dm=max(0.,darkmatter-a*a*.001); //dark matter",
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"a*=a*a; // add contrast",
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"if (r>3) fade*=1.-dm; // dark matter, don't render near",
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"//v+=vec3(dm,dm*.5,0.);",
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"v+=fade;",
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"v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; // coloring based on distance",
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"fade*=distfading; // distance fading",
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"s+=stepsize;",
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"}",
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"v=mix(vec3(length(v)),v,saturation); //color adjust",
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"gl_FragColor = vec4(v*.01,1.);",
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"}"];
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}
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PIXI.StarNestFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.StarNestFilter.prototype.constructor = PIXI.StarNestFilter;
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Object.defineProperty(PIXI.StarNestFilter.prototype, 'iGlobalTime', {
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get: function() {
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return this.uniforms.iGlobalTime.value;
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},
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set: function(value) {
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this.uniforms.iGlobalTime.value = value;
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}
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});
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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// game.load.image('texture', 'wip/64x64.png');
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game.load.image('texture', 'wip/tex16.png');
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}
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var filter;
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var sprite;
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function create() {
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sprite = game.add.sprite(0, 0, 'texture');
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sprite.width = 800;
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sprite.height = 600;
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filter = new PIXI.StarNestFilter(sprite.width, sprite.height, sprite.texture);
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sprite.filters = [filter];
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}
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function update() {
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filter.iGlobalTime = game.time.totalElapsedSeconds();
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}
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function render() {
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}
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