mirror of
https://github.com/wassname/phaser.git
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133 lines
3.2 KiB
JavaScript
133 lines
3.2 KiB
JavaScript
PIXI.TrippyLinesFilter = function(width, height)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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var d = new Date();
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var dates = [
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d.getFullYear(), // the year (four digits)
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d.getMonth(), // the month (from 0-11)
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d.getDate(), // the day of the month (from 1-31)
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d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
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];
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this.uniforms = {
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iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
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iGlobalTime: { type: 'f', value: 1 },
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iDate: { type: 'f4', value: dates }
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};
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// Shader by aji (https://www.shadertoy.com/view/lslGRj)
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this.fragmentSrc = [
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"precision mediump float;",
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"uniform vec3 iResolution;",
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"uniform float iGlobalTime;",
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"uniform float iChannelTime[4];",
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"uniform vec4 iMouse;",
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"uniform vec4 iDate;",
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"uniform vec3 iChannelResolution[4];",
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"// add any extra uniforms here",
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"int schedule = 0;",
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"vec4 hue(float rad)",
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"{",
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"rad /= 2.0;",
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"return vec4(abs(cos(rad)), abs(cos(rad+1.05)),",
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"abs(cos(rad+2.09)), 1.0);",
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"}",
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"vec4 gradient(float f)",
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"{",
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"f = mod(f, 1.0) * 3.14;",
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"if (schedule == 0) {",
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"return vec4(sin(f) * sin(f));",
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"} else if (schedule == 1) {",
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"float r = pow(.5 + .5 * sin(2.0 * (f + 0.00)), 20.0);",
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"float g = pow(.5 + .5 * sin(2.0 * (f + 1.05)), 20.0);",
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"float b = pow(.5 + .5 * sin(2.0 * (f + 2.09)), 20.0);",
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"return vec4(r, g, b, 1.0);",
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"} else if (schedule == 2) {",
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"return vec4(0.0, .5+.5*sin(f), 0.0, 1.0);",
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"}",
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"return vec4(0.0);",
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"}",
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"float offset(float th)",
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"{",
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"float mt = mod(iGlobalTime, 4.0);",
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"float x = sin(iGlobalTime + th) + sin(iGlobalTime + 2.0 * th)",
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"+ .3 * cos(iGlobalTime + 8.0 * th);",
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"if (schedule == 0) {",
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"return x + .2 * sin(10.0 * iGlobalTime + 20.0 * th);",
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"} else if (schedule == 1) {",
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"return x + floor(iGlobalTime * 3.0) * .333;",
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"} else if (schedule == 2) {",
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"return x + .1 * sin(60.0 * th);",
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"}",
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"return 0.0;",
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"}",
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"vec4 tunnel(float th, float radius)",
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"{",
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"return gradient(offset(th) + log(6.0 * radius));",
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"}",
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"void main()",
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"{",
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"vec2 uv = gl_FragCoord.xy / iResolution.x +",
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"vec2(-.5, -.5 * iResolution.y / iResolution.x);",
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"schedule = int(mod(iGlobalTime + 2.0, 6.0) / 2.0);",
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"gl_FragColor = tunnel(atan(uv.y, uv.x), 2.0 * length(uv));",
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"}"];
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}
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PIXI.TrippyLinesFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.TrippyLinesFilter.prototype.constructor = PIXI.TrippyLinesFilter;
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Object.defineProperty(PIXI.TrippyLinesFilter.prototype, 'iGlobalTime', {
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get: function() {
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return this.uniforms.iGlobalTime.value;
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},
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set: function(value) {
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this.uniforms.iGlobalTime.value = value;
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}
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});
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('texture', 'wip/64x64.png');
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}
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var filter;
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var sprite;
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function create() {
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sprite = game.add.sprite(0, 0, 'texture');
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sprite.width = 800;
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sprite.height = 600;
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filter = new PIXI.TrippyLinesFilter(sprite.width, sprite.height);
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sprite.filters = [filter];
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}
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function update() {
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filter.iGlobalTime = game.time.totalElapsedSeconds();
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}
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function render() {
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}
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