Files
phaser/examples/wip/trippyLinesFilter.js
T

133 lines
3.2 KiB
JavaScript

PIXI.TrippyLinesFilter = function(width, height)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
iGlobalTime: { type: 'f', value: 1 },
iDate: { type: 'f4', value: dates }
};
// Shader by aji (https://www.shadertoy.com/view/lslGRj)
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 iResolution;",
"uniform float iGlobalTime;",
"uniform float iChannelTime[4];",
"uniform vec4 iMouse;",
"uniform vec4 iDate;",
"uniform vec3 iChannelResolution[4];",
"// add any extra uniforms here",
"int schedule = 0;",
"vec4 hue(float rad)",
"{",
"rad /= 2.0;",
"return vec4(abs(cos(rad)), abs(cos(rad+1.05)),",
"abs(cos(rad+2.09)), 1.0);",
"}",
"vec4 gradient(float f)",
"{",
"f = mod(f, 1.0) * 3.14;",
"if (schedule == 0) {",
"return vec4(sin(f) * sin(f));",
"} else if (schedule == 1) {",
"float r = pow(.5 + .5 * sin(2.0 * (f + 0.00)), 20.0);",
"float g = pow(.5 + .5 * sin(2.0 * (f + 1.05)), 20.0);",
"float b = pow(.5 + .5 * sin(2.0 * (f + 2.09)), 20.0);",
"return vec4(r, g, b, 1.0);",
"} else if (schedule == 2) {",
"return vec4(0.0, .5+.5*sin(f), 0.0, 1.0);",
"}",
"return vec4(0.0);",
"}",
"float offset(float th)",
"{",
"float mt = mod(iGlobalTime, 4.0);",
"float x = sin(iGlobalTime + th) + sin(iGlobalTime + 2.0 * th)",
"+ .3 * cos(iGlobalTime + 8.0 * th);",
"if (schedule == 0) {",
"return x + .2 * sin(10.0 * iGlobalTime + 20.0 * th);",
"} else if (schedule == 1) {",
"return x + floor(iGlobalTime * 3.0) * .333;",
"} else if (schedule == 2) {",
"return x + .1 * sin(60.0 * th);",
"}",
"return 0.0;",
"}",
"vec4 tunnel(float th, float radius)",
"{",
"return gradient(offset(th) + log(6.0 * radius));",
"}",
"void main()",
"{",
"vec2 uv = gl_FragCoord.xy / iResolution.x +",
"vec2(-.5, -.5 * iResolution.y / iResolution.x);",
"schedule = int(mod(iGlobalTime + 2.0, 6.0) / 2.0);",
"gl_FragColor = tunnel(atan(uv.y, uv.x), 2.0 * length(uv));",
"}"];
}
PIXI.TrippyLinesFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.TrippyLinesFilter.prototype.constructor = PIXI.TrippyLinesFilter;
Object.defineProperty(PIXI.TrippyLinesFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('texture', 'wip/64x64.png');
}
var filter;
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'texture');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.TrippyLinesFilter(sprite.width, sprite.height);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
}
function render() {
}