Files
phaser/examples/wip/wobbleFilter.js
T

104 lines
2.5 KiB
JavaScript

PIXI.WobbleFilter = function(width, height, texture0, texture1)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }},
iGlobalTime: { type: 'f', value: 1 },
iDate: { type: 'f4', value: dates },
iChannel0: { type: 'sampler2D', value: texture0, wrap: 'repeat' },
iChannel1: { type: 'sampler2D', value: texture1, wrap: 'repeat' }
};
// Shader by deps (https://www.shadertoy.com/view/MssGDM)
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 iResolution;",
"uniform float iGlobalTime;",
"uniform float iChannelTime[4];",
"uniform vec4 iMouse;",
"uniform vec4 iDate;",
"uniform vec3 iChannelResolution[4];",
"uniform sampler2D iChannel0;",
"uniform sampler2D iChannel1;",
"// add any extra uniforms here",
"void main(void)",
"{",
"vec2 uv = (gl_FragCoord.xy / iResolution.xy);",
"uv.y = 1.0-uv.y;",
"float time = iGlobalTime * 0.75;",
"vec4 pixel2 = texture2D(iChannel1, (uv+vec2(sin(time),cos(time))) * 0.15 );",
"float xDiff = pixel2.r * 0.02;",
"float yDiff = 0.0;",
"vec2 diffVec = vec2( xDiff, yDiff );",
"vec4 pixel = texture2D(iChannel0, uv + diffVec);",
"gl_FragColor = pixel;",
"}"];
}
PIXI.WobbleFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.WobbleFilter.prototype.constructor = PIXI.WobbleFilter;
Object.defineProperty(PIXI.WobbleFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('texture0', 'wip/tex04.jpg');
game.load.image('texture1', 'wip/tex10.png');
}
var filter;
var sprite;
function create() {
noise = game.add.sprite(0, 0, 'texture1');
sprite = game.add.sprite(0, 0, 'texture0');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.WobbleFilter(sprite.width, sprite.height, sprite.texture, noise.texture);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
}
function render() {
}