mirror of
https://github.com/wassname/phaser.git
synced 2026-06-28 16:20:37 +08:00
46 lines
1.1 KiB
PHP
46 lines
1.1 KiB
PHP
<?php
|
|
$title = "Sprite Rotation";
|
|
require('../head.php');
|
|
?>
|
|
|
|
<script type="text/javascript">
|
|
|
|
// var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
game.load.image('arrow', 'assets/sprites/arrow.png');
|
|
}
|
|
|
|
var sprite;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#0072bc';
|
|
|
|
sprite = game.add.sprite(400, 300, 'arrow');
|
|
sprite.anchor.setTo(0.5, 0.5);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
sprite.rotation += 0.01;
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderSpriteInfo(sprite, 32, 32);
|
|
game.debug.renderText('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
|
|
game.debug.renderText('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
|
|
game.debug.renderText('angularDrag: ' + sprite.body.angularDrag, 32, 264);
|
|
game.debug.renderText('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<?php
|
|
require('../foot.php');
|
|
?>
|