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8e289e6b7cb4c8c508b88ed908943cbd8f5bfaba
phaser/src/gameobjects
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History
photonstorm 8e289e6b7c Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
2013-12-06 02:34:28 +00:00
..
BitmapData.js
Updated documentation.
2013-11-28 15:57:09 +00:00
BitmapText.js
Updated documentation.
2013-11-28 15:57:09 +00:00
Button.js
Updated documentation.
2013-11-28 15:57:09 +00:00
Events.js
Updated documentation.
2013-11-28 15:57:09 +00:00
GameObjectFactory.js
Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
2013-12-06 01:07:25 +00:00
Graphics.js
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
2013-11-25 03:13:04 +00:00
RenderTexture.js
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
2013-11-25 03:13:04 +00:00
Sprite.js
Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
2013-12-06 02:34:28 +00:00
Text.js
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00
TileSprite.js
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
2013-11-25 03:13:04 +00:00
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