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https://github.com/wassname/phaser.git
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933edb203f
Final commit, the wip/examples folder can be removed,
60 lines
1.3 KiB
PHP
60 lines
1.3 KiB
PHP
<?php
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$title = "Multi Touch";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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function loadStarted(size) {
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console.log('Loader started, queue size:', size);
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}
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// this.progress, previousKey, success, this.queueSize - this._keys.length, this.queueSize
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function fileLoaded(progress, key, success, remaining, total) {
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console.log('File Loaded:', key);
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console.log('Progress: ' + progress + '%');
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console.log('File: ' + remaining + ' out of ' + total);
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}
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function loadCompleted() {
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console.log('Loader finished');
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// Let's try adding an image to the DOM
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document.body.appendChild(game.cache.getImage('cockpit'));
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// And some text
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var para = document.createElement('pre');
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para.innerHTML = game.cache.getText('copyright');
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document.body.appendChild(para);
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}
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var game = new Phaser.Game(320, 240, Phaser.AUTO, '', {preload:preload});
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function preload () {
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game.load.image('cockpit', 'assets/pics/cockpit.png');
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game.load.image('rememberMe', 'assets/pics/remember-me.jpg');
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game.load.image('overdose', 'assets/pics/lance-overdose-loader_eye.png');
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game.load.text('copyright', 'assets/warning - copyright.txt');
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game.load.onLoadStart.add(loadStarted, this);
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game.load.onFileComplete.add(fileLoaded, this);
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game.load.onLoadComplete.add(loadCompleted, this);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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