mirror of
https://github.com/wassname/phaser.git
synced 2026-07-03 17:10:40 +08:00
200 lines
4.5 KiB
JavaScript
200 lines
4.5 KiB
JavaScript
/**
|
|
* Phaser - PluginManager
|
|
*
|
|
* TODO: We can optimise this a lot by using separate hashes per function (update, render, etc)
|
|
*/
|
|
|
|
Phaser.PluginManager = function(game, parent) {
|
|
|
|
this.game = game;
|
|
this._parent = parent;
|
|
this.plugins = [];
|
|
this._pluginsLength = 0;
|
|
|
|
};
|
|
|
|
Phaser.PluginManager.prototype = {
|
|
|
|
/**
|
|
* Add a new Plugin to the PluginManager.
|
|
* The plugins game and parent reference are set to this game and pluginmanager parent.
|
|
* @type {Phaser.Plugin}
|
|
*/
|
|
add: function (plugin) {
|
|
|
|
var result = false;
|
|
|
|
// Prototype?
|
|
if (typeof plugin === 'function')
|
|
{
|
|
plugin = new plugin(this.game, this._parent);
|
|
}
|
|
else
|
|
{
|
|
plugin.game = this.game;
|
|
plugin.parent = this._parent;
|
|
}
|
|
|
|
// Check for methods now to avoid having to do this every loop
|
|
if (typeof plugin['preUpdate'] === 'function') {
|
|
plugin.hasPreUpdate = true;
|
|
result = true;
|
|
}
|
|
|
|
if (typeof plugin['update'] === 'function') {
|
|
plugin.hasUpdate = true;
|
|
result = true;
|
|
}
|
|
|
|
if (typeof plugin['postUpdate'] === 'function') {
|
|
plugin.hasPostUpdate = true;
|
|
result = true;
|
|
}
|
|
|
|
if (typeof plugin['preRender'] === 'function') {
|
|
plugin.hasPreRender = true;
|
|
result = true;
|
|
}
|
|
|
|
if (typeof plugin['render'] === 'function') {
|
|
plugin.hasRender = true;
|
|
result = true;
|
|
}
|
|
|
|
if (typeof plugin['postRender'] === 'function') {
|
|
plugin.hasPostRender = true;
|
|
result = true;
|
|
}
|
|
|
|
// The plugin must have at least one of the above functions to be added to the PluginManager.
|
|
if (result) {
|
|
|
|
if (plugin.hasPreUpdate || plugin.hasUpdate || plugin.hasPostUpdate)
|
|
{
|
|
plugin.active = true;
|
|
}
|
|
|
|
if (plugin.hasPreRender || plugin.hasRender || plugin.hasPostRender)
|
|
{
|
|
plugin.visible = true;
|
|
}
|
|
|
|
this._pluginsLength = this.plugins.push(plugin);
|
|
return plugin;
|
|
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
},
|
|
|
|
remove: function (plugin) {
|
|
|
|
// TODO
|
|
this._pluginsLength--;
|
|
|
|
},
|
|
|
|
preUpdate: function () {
|
|
|
|
if (this._pluginsLength == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (this._p = 0; this._p < this._pluginsLength; this._p++) {
|
|
if (this.plugins[this._p].active && this.plugins[this._p].hasPreUpdate) {
|
|
this.plugins[this._p].preUpdate();
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
update: function () {
|
|
|
|
if (this._pluginsLength == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (this._p = 0; this._p < this._pluginsLength; this._p++) {
|
|
if (this.plugins[this._p].active && this.plugins[this._p].hasUpdate) {
|
|
this.plugins[this._p].update();
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
postUpdate: function () {
|
|
|
|
if (this._pluginsLength == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (this._p = 0; this._p < this._pluginsLength; this._p++) {
|
|
if (this.plugins[this._p].active && this.plugins[this._p].hasPostUpdate) {
|
|
this.plugins[this._p].postUpdate();
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
preRender: function () {
|
|
|
|
if (this._pluginsLength == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (this._p = 0; this._p < this._pluginsLength; this._p++) {
|
|
if (this.plugins[this._p].visible && this.plugins[this._p].hasPreRender) {
|
|
this.plugins[this._p].preRender();
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
render: function () {
|
|
|
|
if (this._pluginsLength == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (this._p = 0; this._p < this._pluginsLength; this._p++) {
|
|
if (this.plugins[this._p].visible && this.plugins[this._p].hasRender) {
|
|
this.plugins[this._p].render();
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
postRender: function () {
|
|
|
|
if (this._pluginsLength == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (this._p = 0; this._p < this._pluginsLength; this._p++) {
|
|
|
|
if (this.plugins[this._p].visible && this.plugins[this._p].hasPostRender) {
|
|
this.plugins[this._p].postRender();
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
destroy: function () {
|
|
|
|
this.plugins.length = 0;
|
|
this._pluginsLength = 0;
|
|
this.game = null;
|
|
this._parent = null;
|
|
|
|
}
|
|
|
|
};
|