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170 lines
6.7 KiB
TypeScript
170 lines
6.7 KiB
TypeScript
/// <reference path="../Game.ts" />
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/**
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* Phaser - Components - CSS3Filters
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*
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* Allows for easy addition and modification of CSS3 Filters on DOM objects (typically the Game.Stage.canvas).
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*/
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module Phaser.Components {
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export class CSS3Filters {
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/**
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* Creates a new CSS3 Filter component
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* @param parent The DOM object to apply the filters to.
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*/
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constructor(parent) {
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this.parent = parent;
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}
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/**
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* Reference to the parent DOM object (stage.canvas for example)
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*/
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public parent;
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private _blur: number = 0;
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private _grayscale: number = 0;
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private _sepia: number = 0;
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private _brightness: number = 0;
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private _contrast: number = 0;
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private _hueRotate: number = 0;
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private _invert: number = 0;
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private _opacity: number = 0;
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private _saturate: number = 0;
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private setFilter(local: string, prefix: string, value: number, unit: string) {
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this[local] = value;
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if (this.parent)
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{
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this.parent.style['-webkit-filter'] = prefix + '(' + value + unit + ')';
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}
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}
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/**
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* Applies a Gaussian blur to the DOM element. The value of ‘radius’ defines the value of the standard deviation to the Gaussian function,
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* or how many pixels on the screen blend into each other, so a larger value will create more blur.
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* If no parameter is provided, then a value 0 is used. The parameter is specified as a CSS length, but does not accept percentage values.
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*/
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public set blur(radius?: number = 0) {
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this.setFilter('_blur', 'blur', radius, 'px');
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}
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public get blur(): number {
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return this._blur;
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}
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/**
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* Converts the input image to grayscale. The value of ‘amount’ defines the proportion of the conversion.
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* A value of 100% is completely grayscale. A value of 0% leaves the input unchanged.
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* Values between 0% and 100% are linear multipliers on the effect. If the ‘amount’ parameter is missing, a value of 100% is used.
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*/
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public set grayscale(amount?: number = 100) {
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this.setFilter('_grayscale', 'grayscale', amount, '%');
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}
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public get grayscale(): number {
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return this._grayscale;
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}
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/**
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* Converts the input image to sepia. The value of ‘amount’ defines the proportion of the conversion.
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* A value of 100% is completely sepia. A value of 0 leaves the input unchanged.
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* Values between 0% and 100% are linear multipliers on the effect. If the ‘amount’ parameter is missing, a value of 100% is used.
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*/
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public set sepia(amount?: number = 100) {
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this.setFilter('_sepia', 'sepia', amount, '%');
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}
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public get sepia(): number {
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return this._sepia;
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}
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/**
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* Applies a linear multiplier to input image, making it appear more or less bright.
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* A value of 0% will create an image that is completely black. A value of 100% leaves the input unchanged.
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* Other values are linear multipliers on the effect. Values of an amount over 100% are allowed, providing brighter results.
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* If the ‘amount’ parameter is missing, a value of 100% is used.
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*/
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public set brightness(amount?: number = 100) {
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this.setFilter('_brightness', 'brightness', amount, '%');
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}
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public get brightness(): number {
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return this._brightness;
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}
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/**
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* Adjusts the contrast of the input. A value of 0% will create an image that is completely black.
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* A value of 100% leaves the input unchanged. Values of amount over 100% are allowed, providing results with less contrast.
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* If the ‘amount’ parameter is missing, a value of 100% is used.
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*/
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public set contrast(amount?: number = 100) {
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this.setFilter('_contrast', 'contrast', amount, '%');
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}
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public get contrast(): number {
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return this._contrast;
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}
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/**
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* Applies a hue rotation on the input image. The value of ‘angle’ defines the number of degrees around the color circle
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* the input samples will be adjusted. A value of 0deg leaves the input unchanged. If the ‘angle’ parameter is missing,
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* a value of 0deg is used. Maximum value is 360deg.
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*/
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public set hueRotate(angle?: number = 0) {
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this.setFilter('_hueRotate', 'hue-rotate', angle, 'deg');
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}
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public get hueRotate(): number {
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return this._hueRotate;
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}
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/**
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* Inverts the samples in the input image. The value of ‘amount’ defines the proportion of the conversion.
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* A value of 100% is completely inverted. A value of 0% leaves the input unchanged.
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* Values between 0% and 100% are linear multipliers on the effect. If the ‘amount’ parameter is missing, a value of 100% is used.
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*/
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public set invert(value?: number = 100) {
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this.setFilter('_invert', 'invert', value, '%');
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}
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public get invert(): number {
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return this._invert;
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}
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/**
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* Applies transparency to the samples in the input image. The value of ‘amount’ defines the proportion of the conversion.
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* A value of 0% is completely transparent. A value of 100% leaves the input unchanged.
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* Values between 0% and 100% are linear multipliers on the effect. This is equivalent to multiplying the input image samples by amount.
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* If the ‘amount’ parameter is missing, a value of 100% is used.
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* This function is similar to the more established opacity property; the difference is that with filters, some browsers provide hardware acceleration for better performance.
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*/
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public set opacity(value?: number = 100) {
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this.setFilter('_opacity', 'opacity', value, '%');
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}
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public get opacity(): number {
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return this._opacity;
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}
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/**
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* Saturates the input image. The value of ‘amount’ defines the proportion of the conversion.
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* A value of 0% is completely un-saturated. A value of 100% leaves the input unchanged.
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* Other values are linear multipliers on the effect. Values of amount over 100% are allowed, providing super-saturated results.
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* If the ‘amount’ parameter is missing, a value of 100% is used.
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*/
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public set saturate(value?: number = 100) {
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this.setFilter('_saturate', 'saturate', value, '%');
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}
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public get saturate(): number {
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return this._saturate;
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}
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}
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} |