Files
phaser/Tests/audio/audio sprites 1.js
T

45 lines
1.5 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/sound/SoundManager.ts" />
/// <reference path="../../Phaser/sound/Sound.ts" />
//var PhaserGlobal = { disableWebAudio: true };
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
game.load.audio('rabbit', [
'assets/mp3/peter_rabbit.m4a',
'assets/mp3/peter_rabbit.mp3',
'assets/mp3/peter_rabbit.ogg'
]);
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.start();
}
audioSprite:
Phaser.Sound
button:
Phaser.Button
pause:
Phaser.Button
function create() {
this.audioSprite = game.add.audio('rabbit');
this.audioSprite.addMarker('title', 3.00, 5.00, 1, true);
this.audioSprite.addMarker('help', 6.00, 12.00);
this.audioSprite.addMarker('intro', 14.00, 19.00);
this.audioSprite.addMarker('peter', 20.00, 21.50);
this.button = game.add.button(game.stage.centerX, 400, 'button', playMusic, this, 2, 1, 0);
//this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
}
function playMusic() {
this.audioSprite.play('help');
}
function render() {
this.audioSprite.renderDebug(32, 32);
}
function togglePause() {
if(this.music.paused) {
this.music.resume();
} else {
this.music.pause();
}
}
})();