Files
phaser/Tests/cameras/camera alpha.ts
T
2013-04-12 17:19:56 +01:00

64 lines
1.5 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(2240, 2240);
myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var car: Sprite;
var miniCam: Camera;
function create() {
myGame.createSprite(0, 0, 'grid');
car = myGame.createSprite(400, 300, 'car');
myGame.camera.follow(car, Camera.STYLE_TOPDOWN);
myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
miniCam = myGame.createCamera(0, 0, 300, 300);
miniCam.follow(car, Camera.STYLE_TOPDOWN_TIGHT);
miniCam.setBounds(0, 0, myGame.world.width, myGame.world.height);
miniCam.showBorder = true;
miniCam.alpha = 0.7;
}
function update() {
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if (myGame.input.keyboard.isDown(Keyboard.LEFT))
{
car.angularVelocity = -200;
}
else if (myGame.input.keyboard.isDown(Keyboard.RIGHT))
{
car.angularVelocity = 200;
}
if (myGame.input.keyboard.isDown(Keyboard.UP))
{
var motion:Point = myGame.math.velocityFromAngle(car.angle, 300);
car.velocity.copyFrom(motion);
}
}
})();