Files
phaser/wip/TS Tests/buttons/camera buttons.ts
T
2013-09-13 16:24:01 +01:00

47 lines
1.1 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/ui/Button.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
function preload() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
var button: Phaser.UI.Button;
var secondCam: Phaser.Camera;
function create() {
button = game.add.button(200, 400, 'button', clickedIt, this, 2, 1, 0);
button.origin.setTo(0.5, 0.5);
game.camera.width = 400;
game.camera.texture.opaque = true;
game.camera.texture.backgroundColor = 'rgb(100,0,0)';
secondCam = game.add.camera(400, 0, 400, 600);
secondCam.texture.opaque = true;
secondCam.texture.backgroundColor = 'rgb(0,100,0)';
}
function render() {
Phaser.DebugUtils.renderInputInfo(32, 32);
Phaser.DebugUtils.renderSpriteWorldView(button, 32, 200);
}
function clickedIt() {
button.rotation += 10;
}
})();