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76 lines
2.4 KiB
JavaScript
76 lines
2.4 KiB
JavaScript
/*
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* Copyright (c) 2012 Ju Hyung Lee
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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Joint = function(type, body1, body2, collideConnected) {
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if (arguments.length == 0)
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return;
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if (Joint.id_counter == undefined)
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Joint.id_counter = 0;
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this.id = Joint.id_counter++;
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this.type = type;
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this.body1 = body1;
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this.body2 = body2;
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// Allow collision between to cennected body
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this.collideConnected = collideConnected;
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// Constraint force limit
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this.maxForce = 9999999999;
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// Is breakable ?
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this.breakable = false;
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}
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Joint.TYPE_ANGLE = 0;
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Joint.TYPE_REVOLUTE = 1;
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Joint.TYPE_WELD = 2;
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Joint.TYPE_WHEEL = 3;
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Joint.TYPE_PRISMATIC = 4;
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Joint.TYPE_DISTANCE = 5;
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Joint.TYPE_ROPE = 6;
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Joint.TYPE_MOUSE = 7;
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Joint.LINEAR_SLOP = 0.0008;
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Joint.ANGULAR_SLOP = deg2rad(2);
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Joint.MAX_LINEAR_CORRECTION = 0.5;
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Joint.MAX_ANGULAR_CORRECTION = deg2rad(8);
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Joint.LIMIT_STATE_INACTIVE = 0;
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Joint.LIMIT_STATE_AT_LOWER = 1;
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Joint.LIMIT_STATE_AT_UPPER = 2;
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Joint.LIMIT_STATE_EQUAL_LIMITS = 3;
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Joint.prototype.getWorldAnchor1 = function() {
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return this.body1.getWorldPoint(this.anchor1);
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}
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Joint.prototype.getWorldAnchor2 = function() {
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return this.body2.getWorldPoint(this.anchor2);
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}
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Joint.prototype.setWorldAnchor1 = function(anchor1) {
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this.anchor1 = this.body1.getLocalPoint(anchor1);
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}
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Joint.prototype.setWorldAnchor2 = function(anchor2) {
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this.anchor2 = this.body2.getLocalPoint(anchor2);
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} |