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101 lines
2.9 KiB
TypeScript
101 lines
2.9 KiB
TypeScript
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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class customParticle2 extends Phaser.Particle {
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constructor(game:Phaser.Game) {
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super(game);
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var s = ['carrot', 'melon', 'eggplant', 'mushroom', 'pineapple'];
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this.loadGraphic(game.math.getRandom(s));
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this.elasticity = 0.8;
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}
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}
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
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myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
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myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
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myGame.loader.load();
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}
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var map: Phaser.Tilemap;
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var car: Phaser.Sprite;
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var tile: Phaser.Tile;
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var emitter: Phaser.Emitter;
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function create() {
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map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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map.setCollisionRange(21,53);
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map.setCollisionRange(105,109);
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myGame.camera.backgroundColor = 'rgb(47,154,204)';
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myGame.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.particleClass = customParticle2;
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emitter.makeParticles(null, 100, 0, false, 0.7);
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emitter.gravity = 100;
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emitter.setRotation(0,0);
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emitter.start(false, 10, 0.05);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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//car.renderDebug = true;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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}
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function update() {
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car.velocity.x = 0;
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car.velocity.y = 0;
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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car.velocity.x = -200;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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car.velocity.x = 200;
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}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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car.velocity.y = -200;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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car.velocity.y = 200;
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}
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// Collide the space ship with the particles
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myGame.collide(car, emitter);
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// Collide everything with the map
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//map.collide();
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map.collide(emitter);
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}
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})();
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