Files
phaser/Tests/tilemap/collision.ts
T

101 lines
2.9 KiB
TypeScript

/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
class customParticle2 extends Phaser.Particle {
constructor(game:Phaser.Game) {
super(game);
var s = ['carrot', 'melon', 'eggplant', 'mushroom', 'pineapple'];
this.loadGraphic(game.math.getRandom(s));
this.elasticity = 0.8;
}
}
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
myGame.loader.load();
}
var map: Phaser.Tilemap;
var car: Phaser.Sprite;
var tile: Phaser.Tile;
var emitter: Phaser.Emitter;
function create() {
map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
map.setCollisionRange(21,53);
map.setCollisionRange(105,109);
myGame.camera.backgroundColor = 'rgb(47,154,204)';
myGame.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);
emitter = myGame.createEmitter(32, 80);
emitter.width = 700;
emitter.particleClass = customParticle2;
emitter.makeParticles(null, 100, 0, false, 0.7);
emitter.gravity = 100;
emitter.setRotation(0,0);
emitter.start(false, 10, 0.05);
car = myGame.createSprite(250, 64, 'ufo');
car.renderRotation = false;
//car.renderDebug = true;
car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
}
function update() {
car.velocity.x = 0;
car.velocity.y = 0;
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.velocity.x = -200;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.velocity.x = 200;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
car.velocity.y = -200;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
car.velocity.y = 200;
}
// Collide the space ship with the particles
myGame.collide(car, emitter);
// Collide everything with the map
//map.collide();
map.collide(emitter);
}
})();