Files
phaser/Tests/physics/circle 1.js
T

91 lines
2.9 KiB
JavaScript

/// <reference path="../../Phaser/_definitions.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
function preload() {
game.load.image('ball', 'assets/sprites/shinyball.png');
game.load.image('card', 'assets/sprites/mana_card.png');
}
var cells;
var b;
var c;
var t;
var ball;
var card;
function create() {
this.ball = game.add.sprite(0, 0, 'ball');
this.card = game.add.sprite(0, 0, 'card');
this.card.rotation = 30;
this.c = game.add.circle(200, 200, 16);
this.b = game.add.aabb(400, 200, 74, 128);
// pos is center, not upper-left
this.cells = [];
var tid;
for (var i = 0; i < 10; i++) {
if (i % 2 == 0) {
tid = Phaser.Physics.TileMapCell.TID_CONCAVEpn;
} else {
tid = Phaser.Physics.TileMapCell.TID_CONCAVEnn;
}
this.cells.push(game.add.cell(100 + (i * 100), 400, 50, 50, tid));
//this.cells.push(new TileMapCell(100 + (i * 100), 500, 50, 50).SetState(TileMapCell.TID_FULL));
//this.cells.push(new TileMapCell(100 + (i * 100), 500, 50, 50).SetState(TileMapCell.TID_CONCAVEpn));
}
}
function update() {
var fx = 0;
var fy = 0;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
fx -= 0.2;
} else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
fx += 0.2;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
fy -= 0.2 + 0.2;
} else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
fy += 0.2;
}
// update circle
this.c.pos.x = this.c.oldpos.x + Math.min(20, Math.max(-20, this.c.pos.x - this.c.oldpos.x + fx));
this.c.pos.y = this.c.oldpos.y + Math.min(20, Math.max(-20, this.c.pos.y - this.c.oldpos.y + fy));
this.c.IntegrateVerlet();
// update box
this.b.pos.x = this.b.oldpos.x + Math.min(40, Math.max(-40, this.b.pos.x - this.b.oldpos.x + fx));
this.b.pos.y = this.b.oldpos.y + Math.min(40, Math.max(-40, this.b.pos.y - this.b.oldpos.y + fy));
this.b.IntegrateVerlet();
for (var i = 0; i < this.cells.length; i++) {
this.c.CollideCircleVsTile(this.cells[i]);
this.b.CollideAABBVsTile(this.cells[i]);
}
this.c.CollideCircleVsWorldBounds();
this.b.CollideAABBVsWorldBounds();
this.ball.transform.centerOn(this.c.pos.x, this.c.pos.y);
this.card.transform.centerOn(this.b.pos.x, this.b.pos.y);
}
function render() {
this.c.render(game.stage.context);
this.b.render(game.stage.context);
for (var i = 0; i < this.cells.length; i++) {
this.cells[i].render(game.stage.context);
}
}
})();