mirror of
https://github.com/wassname/phaser.git
synced 2026-06-30 16:40:20 +08:00
19 lines
783 B
JavaScript
19 lines
783 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
|
|
function init() {
|
|
game.loader.addImageFile('dragonsun', 'assets/pics/cougar_dragonsun.png');
|
|
game.loader.addImageFile('overlay', 'assets/pics/scrollframe.png');
|
|
game.loader.load();
|
|
}
|
|
var scroller;
|
|
function create() {
|
|
// This creates our ScrollZone. It is positioned at x32 y32 (world coodinates)
|
|
// and is a size of 352x240 (which matches the window in our overlay image)
|
|
scroller = game.add.scrollZone('dragonsun', 32, 32, 352, 240);
|
|
scroller.setSpeed(2, 2);
|
|
game.add.sprite(0, 0, 'overlay');
|
|
}
|
|
})();
|