Files
phaser/Tests/scrollzones/skewed scroller.js
T

28 lines
1.2 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.loader.addImageFile('balls', 'assets/sprites/balls.png');
game.loader.load();
}
var leftFace;
var rightFace;
var topFace;
function create() {
topFace = game.add.scrollZone('balls', 200, 0, 204, 204).setSpeed(0, 2.2);
topFace.skew.setTo(0, Math.tan(game.math.radiansToDegrees(-30)))// 0,-30 + scale(1,1.16)
;
topFace.scale.setTo(1, 1.3);
leftFace = game.add.scrollZone('balls', 110, 264, 204, 204).setSpeed(0, 2.1);
leftFace.skew.setTo(0, Math.tan(game.math.radiansToDegrees(30)))// 0,30deg
;
rightFace = game.add.scrollZone('balls', 200, 466, 204, 204).setSpeed(0, 2);
rightFace.skew.setTo(0, Math.tan(game.math.radiansToDegrees(-30)))// 0,-30 + scale(1,1.16)
;
rightFace.scale.setTo(1, 0.8);
//var a = Math.tan(game.math.radiansToDegrees(-180))
//game.add.tween(rightFace.skew).to({ x: 2, y: 4 }, 4000, Phaser.Easing.Linear.None, true, 0, true);
}
})();